An annotation, also known as a brain surface parcellation. Assigns to each vertex a region, identified by the region_label. The region name and color for each region can be found in the Colortable.
More...
#include <libfs.h>
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std::vector< int32_t > | region_vertices (const std::string ®ion_name) const |
| | Get all vertices of a region given by name in the brain surface parcellation. Returns an integer vector, the vertex indices.
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std::vector< int32_t > | region_vertices (int32_t region_label) const |
| | Get all vertices of a region given by label in the brain surface parcellation. Returns an integer vector, the vertex indices.
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| std::vector< uint8_t > | vertex_colors (bool alpha=false) const |
| | Get the vertex colors as an array of uchar values, 3 consecutive values are the red, green and blue channel values for a single vertex. More...
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| size_t | num_vertices () const |
| | Get the number of vertices of this parcellation (or the associated surface). More...
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| std::vector< size_t > | vertex_regions () const |
| | Compute the region indices in the Colortable for all vertices in this brain surface parcellation. With the region indices, it becomes very easy to obtain all region names, labels, and color channel values from the Colortable. More...
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std::vector< std::string > | vertex_region_names () const |
| | Compute the region names in the Colortable for all vertices in this brain surface parcellation.
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std::vector< int32_t > | vertex_indices |
| | Indices of the vertices, these always go from 0 to N-1 (where N is the number of vertices in the respective surface/annotation). Not really needed.
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std::vector< int32_t > | vertex_labels |
| | The label code for each vertex, defining the region it belongs to. Check in the Colortable for a region that has this label.
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Colortable | colortable |
| | A Colortable defining the regions (most importantly, the region name and visualization color).
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An annotation, also known as a brain surface parcellation. Assigns to each vertex a region, identified by the region_label. The region name and color for each region can be found in the Colortable.
◆ num_vertices()
| size_t fs::Annot::num_vertices |
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const |
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inline |
Get the number of vertices of this parcellation (or the associated surface).
- Exceptions
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| std::runtime_error | on invalid annot |
◆ vertex_colors()
| std::vector<uint8_t> fs::Annot::vertex_colors |
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bool |
alpha = false | ) |
const |
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inline |
Get the vertex colors as an array of uchar values, 3 consecutive values are the red, green and blue channel values for a single vertex.
- Parameters
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| alpha | whether to include the alpha channel and return 4 values per vertex instead of 3. |
◆ vertex_regions()
| std::vector<size_t> fs::Annot::vertex_regions |
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const |
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inline |
Compute the region indices in the Colortable for all vertices in this brain surface parcellation. With the region indices, it becomes very easy to obtain all region names, labels, and color channel values from the Colortable.
- See also
- The function
vertex_region_names uses this function to get the region names for all vertices.
The documentation for this struct was generated from the following file: