TooN
Public Types | Static Public Attributes | List of all members
TooN::Vector< Size, Precision, Base > Class Template Reference

A vector. More...

#include <TooN/toon.h>

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Public Types

typedef Base::template VLayout< Size, Precision >::PointerType PointerType
 

Public Member Functions

Constructors
 Vector ()
 Default constructor for vectors. More...
 
 Vector (Vector &&)=default
 
 Vector (const Vector &)=default
 
 Vector (int size_in)
 Constructor for dynamically-size vectors. More...
 
 Vector (PointerType data)
 Constructor used when constructing a vector which references other data, e.g. More...
 
template<typename X = Precision>
 Vector (std::initializer_list< Precision > init, typename std::enable_if< sizeof(X)&&(Size< 0)>::type *=0)
 Construct from an initializer list. More...
 
template<typename Precision2 , int Size2>
 Vector (const Precision2(&init)[Size2])
 Construct from an array by reference. More...
 
 Vector (PointerType data, int size_in)
 Constructor used when constructing a dynamic vector which references other data, e.g. More...
 
 Vector (PointerType data_in, int size_in, int stride_in, Internal::Slicing)
 internal constructor
 
template<class Op >
 Vector (const Operator< Op > &op)
 construction from Operator object More...
 
template<int Size2, typename Precision2 , typename Base2 >
 Vector (const Vector< Size2, Precision2, Base2 > &from)
 constructor from arbitrary vector
 
Assignment
Vectoroperator= (const Vector &from)
 operator = from copy A size mismatch is a fatal error, unless the destination is resizable. More...
 
template<int Size2, typename Precision2 , typename Base2 >
Vector< Size, Precision, Base > & operator= (const Vector< Size2, Precision2, Base2 > &from)
 operator = another Vector A size mismatch is a fatal error, unless the destination is resizable. More...
 
template<class Op >
Vectoroperator= (const Operator< Op > &op)
 assignment from an Operator object Assignment from sized operators causes a resize of Resizable Vectors. More...
 
Operators on the vector
Vectoroperator/= (const Precision rhs)
 divide this vector by a constant
 
Vectoroperator*= (const Precision rhs)
 multiply this vector by a constant
 
template<int Size2, class Precision2 , class Base2 >
Vectoroperator+= (const Vector< Size2, Precision2, Base2 > &rhs)
 add another vector onto this one
 
template<class Op >
Vectoroperator+= (const Operator< Op > &op)
 add an Operator object onto this vector More...
 
template<class Op >
Vectoroperator-= (const Operator< Op > &op)
 
template<int Size2, class Precision2 , class Base2 >
Vectoroperator-= (const Vector< Size2, Precision2, Base2 > &rhs)
 subtract another vector from this one
 
Comparison
template<int Size2, class Precision2 , class Base2 >
bool operator== (const Vector< Size2, Precision2, Base2 > &rhs) const
 Test for equality with another vector.
 
template<int Size2, class Precision2 , class Base2 >
bool operator!= (const Vector< Size2, Precision2, Base2 > &rhs) const
 Test for inequality with another vector.
 
template<class Op >
bool operator!= (const Operator< Op > &op)
 
Misc
Vectorref ()
 return me as a non const reference - useful for temporaries
 

Static Public Attributes

static const int SizeParameter = Size
 Value of template Size parameter. More...
 

Detailed Description

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
class TooN::Vector< Size, Precision, Base >

A vector.

Support is provided for all the usual vector operations:

See individual member function documentation for examples of usage.

Statically- and dynamically-sized vectors

The library provides classes for both statically- and dynamically-sized vectors. If you know what dimension of vector you're going to use (e.g. 3 to represent a point in 3D space), it's more efficient to statically sized vectors. The size of static vectors is determined at compile time; that of dynamically-sized vectors at run-time.

To create a 3-dimensional vector, use:

Vector<3> v;

and to create a vector of some other dimensionality just replace 3 with the positive integer of your choice, or some expression which the compiler can evaluate to an integer at compile time.

The preferred way of initialising a vector is to use makeVector. The makeVector function constructs a static vector initialised to the size and the contents of the comma-separated list of argments. The makeVector vectors are real Vectors and so can be used anywhere where a vector is needed, not just in initialisations. For example

// Create a vector initialised to [1 2 3];
Vector<3> v = makeVector(1, 2, 3);
// Calculate the dot product with the vector [4 0 6]
double dot = v * makeVector(4, 0, 6);

Because the make_Vector syntax creates actual vectors, compile-time checking is done to ensure that all vectors defined in this way have the correct number of elements.

Dynamically-sized vectors

To create a dynamically sized vector, use:

Vector<> v(size);

where size is an integer which will be evaluated at run time.

Vector<> is actually a synonym for Vector<Dynamic> which is Vector<-1> being a template specialisation of Vector<N> with a special implementation that allows the size to be determined at runtime.

Row vectors and column vectors

This library makes no distinction between row vectors and column vectors. Vectors that appear on the left of a multiplication are treated as row vectors while those that appear on the right are treated as column vectors (thus v1*v2 means the dot product). This means that sometimes you have to be careful to include prarentheses since it is possible to write obscure stuff like

Vector<4> v4 = v1 * v2 * v3;

which in the absence of any extra parentheses means 'compute the dot product between v1 and v2 and then multiply v3 by this scalar and assign to v4'.

If the row-column distinction is important, then vectors can be turned into matrices with one row or column by using as_row() or as_col():

double d[3] = {1,2,3};
Vector<3> v(d);
Matrix<3,3> M = v.as_col() * v.as_row(); // creates a symmetric rank 1 matrix from v

Constructor & Destructor Documentation

◆ Vector() [1/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
TooN::Vector< Size, Precision, Base >::Vector ( )
inline

Default constructor for vectors.

For fixed-sized vectors, this does nothing, i.e. does not guarantee to initialise the vector to any particular values. For dynamically sized vectors, this sets the vector to have a length of 0 which renders the vector useless because vectors can't be resized

◆ Vector() [2/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
TooN::Vector< Size, Precision, Base >::Vector ( int  size_in)
inlineexplicit

Constructor for dynamically-size vectors.

This can also be used for statically sized vectors in which case the argument is ignored. The values of the vector are uninitialised

◆ Vector() [3/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
TooN::Vector< Size, Precision, Base >::Vector ( PointerType  data)
inlineexplicit

Constructor used when constructing a vector which references other data, e.g.

double[] d = {1,2,3};
Vector<3,double,Reference> v(d);

◆ Vector() [4/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<typename X = Precision>
TooN::Vector< Size, Precision, Base >::Vector ( std::initializer_list< Precision >  init)
inline

Construct from an initializer list.

Vector<Resizable> v = {1, 2, 3};

◆ Vector() [5/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<typename Precision2 , int Size2>
TooN::Vector< Size, Precision, Base >::Vector ( const Precision2(&)  init[Size2])
inline

Construct from an array by reference.

Vector<3> v = {1, 2, 3};

◆ Vector() [6/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
TooN::Vector< Size, Precision, Base >::Vector ( PointerType  data,
int  size_in 
)
inline

Constructor used when constructing a dynamic vector which references other data, e.g.

double[] d = {1,2,3};
Vector<Dynamic,double,Reference> v(d,3);

◆ Vector() [7/7]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<class Op >
TooN::Vector< Size, Precision, Base >::Vector ( const Operator< Op > &  op)
inline

construction from Operator object

This is used to implement return value optimisation for vectors created from the product of a matrix and a vector, or another object like Ones

Member Function Documentation

◆ operator+=()

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<class Op >
Vector& TooN::Vector< Size, Precision, Base >::operator+= ( const Operator< Op > &  op)
inline

add an Operator object onto this vector

this is used to handle cases such as:

Vector<3> v;
v+=Ones

◆ operator=() [1/3]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
Vector& TooN::Vector< Size, Precision, Base >::operator= ( const Vector< Size, Precision, Base > &  from)
inline

operator = from copy A size mismatch is a fatal error, unless the destination is resizable.

◆ operator=() [2/3]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<int Size2, typename Precision2 , typename Base2 >
Vector<Size,Precision,Base >& TooN::Vector< Size, Precision, Base >::operator= ( const Vector< Size2, Precision2, Base2 > &  from)
inline

operator = another Vector A size mismatch is a fatal error, unless the destination is resizable.

◆ operator=() [3/3]

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
template<class Op >
Vector& TooN::Vector< Size, Precision, Base >::operator= ( const Operator< Op > &  op)
inline

assignment from an Operator object Assignment from sized operators causes a resize of Resizable Vectors.

Assignment from unsized operators dows not.

Member Data Documentation

◆ SizeParameter

template<int Size = Dynamic, typename Precision = DefaultPrecision, typename Base = Internal::VBase>
const int TooN::Vector< Size, Precision, Base >::SizeParameter = Size
static

Value of template Size parameter.

Used by internal classes to reduce parameter list sizes.


The documentation for this class was generated from the following file: