11 #include "IGUIRenderSettings.h" 12 #include "cores/RetroPlayer/rendering/RenderSettings.h" 13 #include "threads/CriticalSection.h" 14 #include "utils/Observer.h" 39 void UpdateSettings();
51 mutable CCriticalSection m_mutex;
Interface to pass render settings from the GUI to the renderer.
Definition: IGUIRenderSettings.h:21
Definition: GUIGameSettings.h:26
CRenderSettings GetSettings() const override
Get the settings used to render this target.
Definition: GUIGameSettings.cpp:36
Definition: GameSettings.h:16
void Notify(const Observable &obs, const ObservableMessage msg) override
Process a message from an observable.
Definition: GUIGameSettings.cpp:43
Controller configuration window.
Definition: AudioDecoder.h:18
Definition: Observer.h:31
Player process info.
Definition: RPProcessInfo.h:77
Definition: RenderSettings.h:17
Definition: Observer.h:44