xbmc
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
CGUIControlGroupList Class Reference

list of controls that is scrollable More...

#include <GUIControlGroupList.h>

Inheritance diagram for CGUIControlGroupList:
Inheritance graph
[legend]
Collaboration diagram for CGUIControlGroupList:
Collaboration graph
[legend]

Public Member Functions

 CGUIControlGroupList (int parentID, int controlID, float posX, float posY, float width, float height, float itemGap, int pageControl, ORIENTATION orientation, bool useControlPositions, uint32_t alignment, const CScroller &scroller)
 
CGUIControlGroupListClone () const override
 
float GetWidth () const override
 
float GetHeight () const override
 
virtual float Size () const
 
void SetInvalid () override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
bool OnMessage (CGUIMessage &message) override
 
EVENT_RESULT SendMouseEvent (const CPoint &point, const CMouseEvent &event) override
 React to a mouse event. More...
 
void UnfocusFromPoint (const CPoint &point) override
 Unfocus the control if the given point on screen is not within it's boundary. More...
 
void AddControl (CGUIControl *control, int position=-1) override
 
void ClearAll () override
 
virtual std::string GetLabel (int info) const
 
bool GetCondition (int condition, int data) const override
 
float GetTotalSize () const
 Calculate total size of child controls area (including gaps between controls)
 
ORIENTATION GetOrientation () const
 
void SetMinSize (float minWidth, float minHeight)
 
- Public Member Functions inherited from CGUIControlGroup
 CGUIControlGroup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlGroup (const CGUIControlGroup &from)
 
void RenderEx () override
 
bool OnAction (const CAction &action) override
 
virtual bool SendControlMessage (CGUIMessage &message)
 
bool HasFocus () const override
 
void AllocResources () override
 
void FreeResources (bool immediately=false) override
 
void DynamicResourceAlloc (bool bOnOff) override
 
bool CanFocus () const override
 
void SetInitialVisibility () override
 
bool IsAnimating (ANIMATION_TYPE anim) override
 
bool HasAnimation (ANIMATION_TYPE anim) override
 
void QueueAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimation (ANIMATION_TYPE anim) override
 
void ResetAnimations () override
 
int GetFocusedControlID () const
 
CGUIControlGetFocusedControl () const
 
virtual CGUIControlGetFirstFocusableControl (int id)
 
bool InsertControl (CGUIControl *control, const CGUIControl *insertPoint)
 
virtual bool RemoveControl (const CGUIControl *control)
 
void SetDefaultControl (int id, bool always)
 
void SetRenderFocusedLast (bool renderLast)
 
void SaveStates (std::vector< CControlState > &states) override
 
bool IsGroup () const override
 
- Public Member Functions inherited from CGUIControlLookup
 CGUIControlLookup (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControlLookup (const CGUIControlLookup &from)
 
CGUIControlGetControl (int id, std::vector< CGUIControl *> *idCollector=nullptr) override
 
- Public Member Functions inherited from CGUIControl
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions)
 
virtual void DoRender ()
 
bool HasProcessed () const
 Returns whether or not we have processed.
 
virtual void OnUp ()
 
virtual void OnDown ()
 
virtual void OnLeft ()
 
virtual void OnRight ()
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control. More...
 
virtual int GetID (void) const
 
virtual void SetID (int id)
 
int GetParentID () const
 
virtual bool IsDynamicallyAllocated ()
 
virtual bool IsVisible () const
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetPosition (float posX, float posY)
 
virtual void SetHitRect (const CRect &rect, const UTILS::COLOR::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More...
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform. More...
 
bool Navigate (int direction) const
 Start navigating in given direction.
 
virtual void SetFocus (bool focus)
 
virtual void SetWidth (float width)
 
virtual void SetHeight (float height)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void UpdateVisibility (const CGUIListItem *item)
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescription () const
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void UpdateInfo (const CGUIListItem *item=NULL)
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsContainer () const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
virtual void UpdateControlStats ()
 
GUICONTROLTYPES GetControlType () const
 

Protected Member Functions

EVENT_RESULT OnMouseEvent (const CPoint &point, const CMouseEvent &event) override
 Perform a mouse action. More...
 
bool IsControlOnScreen (float pos, const CGUIControl *control) const
 
bool IsFirstFocusableControl (const CGUIControl *control) const
 
bool IsLastFocusableControl (const CGUIControl *control) const
 
void ValidateOffset ()
 
void CalculateItemGap ()
 
float Size (const CGUIControl *control) const
 
void ScrollTo (float offset)
 
float GetAlignOffset () const
 
int GetNumItems () const
 
int GetSelectedItem () const
 
- Protected Member Functions inherited from CGUIControlLookup
bool IsValidControl (const CGUIControl *control) const
 Check whether a given control is valid Runs through controls and returns whether this control is valid. Only functional for controls with non-zero id. More...
 
std::pair< LookupMap::const_iterator, LookupMap::const_iterator > GetLookupControls (int controlId) const
 
void AddLookup (CGUIControl *control)
 
void RemoveLookup (CGUIControl *control)
 
void RemoveLookup ()
 
const LookupMap & GetLookup () const
 
void ClearLookup ()
 
- Protected Member Functions inherited from CGUIControl
virtual CPoint GetPosition () const
 Return the coordinates of the top left of the control, in the control's parent coordinates. More...
 
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control. More...
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen. More...
 
virtual bool UpdateColors (const CGUIListItem *item)
 
virtual bool Animate (unsigned int currentTime)
 
virtual bool CheckAnimation (ANIMATION_TYPE animType)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 

Protected Attributes

float m_itemGap
 
int m_pageControl
 
int m_focusedPosition
 
float m_totalSize
 
CScroller m_scroller
 
int m_lastScrollerValue
 
bool m_useControlPositions
 
ORIENTATION m_orientation
 
uint32_t m_alignment
 
float m_minSize
 
- Protected Attributes inherited from CGUIControlGroup
std::vector< CGUIControl * > m_children
 
int m_defaultControl
 
bool m_defaultAlways
 
int m_focusedControl
 
bool m_renderFocusedLast
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
UTILS::COLOR::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
bool m_isCulled {true}
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 

Additional Inherited Members

- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN, GUICONTROL_BUTTON, GUICONTROL_FADELABEL, GUICONTROL_IMAGE,
  GUICONTROL_BORDEREDIMAGE, GUICONTROL_LABEL, GUICONTROL_LISTGROUP, GUICONTROL_PROGRESS,
  GUICONTROL_RADIO, GUICONTROL_RSS, GUICONTROL_SLIDER, GUICONTROL_SETTINGS_SLIDER,
  GUICONTROL_SPIN, GUICONTROL_SPINEX, GUICONTROL_TEXTBOX, GUICONTROL_TOGGLEBUTTON,
  GUICONTROL_VIDEO, GUICONTROL_GAME, GUICONTROL_MOVER, GUICONTROL_RESIZE,
  GUICONTROL_EDIT, GUICONTROL_VISUALISATION, GUICONTROL_RENDERADDON, GUICONTROL_MULTI_IMAGE,
  GUICONTROL_GROUP, GUICONTROL_GROUPLIST, GUICONTROL_SCROLLBAR, GUICONTROL_LISTLABEL,
  GUICONTROL_GAMECONTROLLER, GUICONTAINER_LIST, GUICONTAINER_WRAPLIST, GUICONTAINER_FIXEDLIST,
  GUICONTAINER_EPGGRID, GUICONTAINER_PANEL, GUICONTROL_RANGES, GUICONTROL_COLORBUTTON
}
 
enum  GUIVISIBLE { HIDDEN = 0, DELAYED, VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0, NEVER, ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation. More...
 
- Protected Types inherited from CGUIControlGroup
typedef std::vector< CGUIControl * >::iterator iControls
 
typedef std::vector< CGUIControl * >::const_iterator ciControls
 
typedef std::vector< CGUIControl * >::reverse_iterator rControls
 
typedef std::vector< CGUIControl * >::const_reverse_iterator crControls
 
- Protected Types inherited from CGUIControlLookup
typedef std::multimap< int, CGUIControl * > LookupMap
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Detailed Description

list of controls that is scrollable

Member Function Documentation

◆ OnMouseEvent()

EVENT_RESULT CGUIControlGroupList::OnMouseEvent ( const CPoint point,
const CMouseEvent event 
)
overrideprotectedvirtual

Perform a mouse action.

Mouse actions are sent from the window to all controls, and each control can react based on the event and location of the actions.

Parameters
pointthe location in transformed skin coordinates from the upper left corner of the parent control.
eventthe mouse event to perform
Returns
EVENT_RESULT corresponding to whether the control handles this event
See also
SendMouseEvent, HitTest, CanFocusFromPoint, CMouseEvent

Reimplemented from CGUIControl.

◆ SendMouseEvent()

EVENT_RESULT CGUIControlGroupList::SendMouseEvent ( const CPoint point,
const CMouseEvent event 
)
overridevirtual

React to a mouse event.

Mouse events are sent from the window to all controls, and each control can react based on the event and location of the event.

Parameters
pointthe location in transformed skin coordinates from the upper left corner of the parent control.
eventthe mouse event to perform
Returns
EVENT_RESULT corresponding to whether the control handles this event
See also
HitTest, CanFocusFromPoint, CMouseEvent, EVENT_RESULT

Reimplemented from CGUIControlGroup.

◆ UnfocusFromPoint()

void CGUIControlGroupList::UnfocusFromPoint ( const CPoint point)
overridevirtual

Unfocus the control if the given point on screen is not within it's boundary.

Parameters
pointthe location in transformed skin coordinates from the upper left corner of the parent control.
See also
CanFocusFromPoint

Reimplemented from CGUIControlGroup.


The documentation for this class was generated from the following files: