|
void | OnSettingsUnloaded () override |
| Setting values have been unloaded. More...
|
|
bool | Load (const std::string &file) |
|
bool | Save (const std::string &file) const |
|
void | Clear () |
|
const std::string & | GetServerUUID () const |
|
int | GetServerPort () const |
|
int | GetMaximumReturnedItems () const |
|
const std::string & | GetRendererUUID () const |
|
int | GetRendererPort () const |
|
void | SetServerUUID (const std::string &uuid) |
|
void | SetServerPort (int port) |
|
void | SetMaximumReturnedItems (int maximumReturnedItems) |
|
void | SetRendererUUID (const std::string &uuid) |
|
void | SetRendererPort (int port) |
|
Public Member Functions inherited from ISettingsHandler |
virtual bool | OnSettingsLoading () |
| Settings loading has been initiated. More...
|
|
virtual void | OnSettingsLoaded () |
| Settings have been loaded. More...
|
|
virtual bool | OnSettingsSaving () const |
| Settings saving has been initiated. More...
|
|
virtual void | OnSettingsSaved () const |
| Settings have been saved. More...
|
|
virtual void | OnSettingsCleared () |
| Settings have been cleared. More...
|
|
◆ OnSettingsUnloaded()
void CUPnPSettings::OnSettingsUnloaded |
( |
| ) |
|
|
overridevirtual |
Setting values have been unloaded.
This callback can be used to trigger uninitializing any state variables (e.g. before re-loading the settings).
Reimplemented from ISettingsHandler.
The documentation for this class was generated from the following files: