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PAPlayer Class Reference
Inheritance diagram for PAPlayer:
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Collaboration diagram for PAPlayer:
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Public Member Functions

 PAPlayer (IPlayerCallback &callback)
 
bool OpenFile (const CFileItem &file, const CPlayerOptions &options) override
 
bool QueueNextFile (const CFileItem &file) override
 
void OnNothingToQueueNotify () override
 
bool CloseFile (bool reopen=false) override
 
bool IsPlaying () const override
 
void Pause () override
 
bool HasVideo () const override
 
bool HasAudio () const override
 
bool CanSeek () const override
 
void Seek (bool bPlus=true, bool bLargeStep=false, bool bChapterOverride=false) override
 
void SeekPercentage (float fPercent=0.0f) override
 
void SetVolume (float volume) override
 
void SetDynamicRangeCompression (long drc) override
 
void SetSpeed (float speed=0) override
 
int GetCacheLevel () const override
 
void SetTotalTime (int64_t time) override
 Set the total time in milliseconds this can be used for injecting the duration in case its not available in the underlaying decoder (airtunes for example)
 
void GetAudioStreamInfo (int index, AudioStreamInfo &info) const override
 
void SetTime (int64_t time) override
 Sets the current time. This can be used for injecting the current time. This is not to be confused with a seek. It just can be used if endless streams contain multiple tracks in reality (like with airtunes)
 
void SeekTime (int64_t iTime=0) override
 
void GetAudioCapabilities (std::vector< int > &audioCaps) const override
 
int GetAudioStreamCount () const override
 
int GetAudioStream () override
 
void OnJobComplete (unsigned int jobID, bool success, CJob *job) override
 The callback used when a job completes. More...
 
- Public Member Functions inherited from IPlayer
 IPlayer (IPlayerCallback &callback)
 
virtual bool Initialize (TiXmlElement *pConfig)
 
virtual bool CanPause () const
 
virtual bool HasGame () const
 
virtual bool HasRDS () const
 
virtual bool HasID3 () const
 
virtual bool IsPassthrough () const
 
virtual bool SeekScene (bool bPlus=true)
 
virtual float GetCachePercentage () const
 
virtual void SetMute (bool bOnOff)
 
virtual void SetAVDelay (float fValue=0.0f)
 
virtual float GetAVDelay ()
 
virtual void SetSubTitleDelay (float fValue=0.0f)
 
virtual float GetSubTitleDelay ()
 
virtual int GetSubtitleCount () const
 
virtual int GetSubtitle ()
 
virtual void GetSubtitleStreamInfo (int index, SubtitleStreamInfo &info) const
 
virtual void SetSubtitle (int iStream)
 
virtual bool GetSubtitleVisible () const
 
virtual void SetSubtitleVisible (bool bVisible)
 
virtual void SetSubtitleVerticalPosition (int value, bool save)
 Set the subtitle vertical position, it depends on current screen resolution. More...
 
virtual void AddSubtitle (const std::string &strSubPath)
 Adds the subtitle(s) provided by the given file to the available player streams and actives the first of the added stream(s). More...
 
virtual void SetAudioStream (int iStream)
 
virtual int GetVideoStream () const
 
virtual int GetVideoStreamCount () const
 
virtual void GetVideoStreamInfo (int streamId, VideoStreamInfo &info) const
 
virtual void SetVideoStream (int iStream)
 
virtual int GetPrograms (std::vector< ProgramInfo > &programs)
 
virtual void SetProgram (int progId)
 
virtual int GetProgramsCount () const
 
virtual bool HasTeletextCache () const
 
virtual std::shared_ptr< TextCacheStruct_tGetTeletextCache ()
 
virtual void LoadPage (int p, int sp, unsigned char *buffer)
 
virtual int GetChapterCount () const
 
virtual int GetChapter () const
 
virtual void GetChapterName (std::string &strChapterName, int chapterIdx=-1) const
 
virtual int64_t GetChapterPos (int chapterIdx=-1) const
 
virtual int SeekChapter (int iChapter)
 
virtual bool SeekTimeRelative (int64_t iTime)
 
virtual void SetTempo (float tempo)
 
virtual bool SupportsTempo () const
 
virtual void FrameAdvance (int frames)
 
virtual bool IsCaching () const
 
virtual bool IsInMenu () const
 
virtual MenuType GetSupportedMenuType () const
 Get the supported menu type. More...
 
virtual void DoAudioWork ()
 
virtual bool OnAction (const CAction &action)
 
virtual std::string GetPlayerState ()
 
virtual bool SetPlayerState (const std::string &state)
 
virtual void GetSubtitleCapabilities (std::vector< int > &subCaps) const
 define the subtitle capabilities of the player
 
virtual void Render (bool clear, uint32_t alpha=255, bool gui=true)
 hook into render loop of render thread
 
virtual void FlushRenderer ()
 
virtual void SetRenderViewMode (int mode, float zoom, float par, float shift, bool stretch)
 
virtual float GetRenderAspectRatio () const
 
virtual void TriggerUpdateResolution ()
 
virtual bool IsRenderingVideo () const
 
virtual bool Supports (EINTERLACEMETHOD method) const
 
virtual EINTERLACEMETHOD GetDeinterlacingMethodDefault () const
 
virtual bool Supports (ESCALINGMETHOD method) const
 
virtual bool Supports (ERENDERFEATURE feature) const
 
virtual unsigned int RenderCaptureAlloc ()
 
virtual void RenderCaptureRelease (unsigned int captureId)
 
virtual void RenderCapture (unsigned int captureId, unsigned int width, unsigned int height, int flags)
 
virtual bool RenderCaptureGetPixels (unsigned int captureId, unsigned int millis, uint8_t *buffer, unsigned int size)
 
virtual CVideoSettings GetVideoSettings () const
 
virtual void SetVideoSettings (CVideoSettings &settings)
 
virtual bool HasGameAgent () const
 Check if any players are playing a game. More...
 
- Public Member Functions inherited from CThread
 CThread (IRunnable *pRunnable, const char *ThreadName)
 
void Create (bool bAutoDelete=false)
 
template<typename Rep , typename Period >
void Sleep (std::chrono::duration< Rep, Period > duration)
 
bool IsAutoDelete () const
 
virtual void StopThread (bool bWait=true)
 
bool IsRunning () const
 
bool IsCurrentThread () const
 
bool Join (std::chrono::milliseconds duration)
 
bool SetPriority (const ThreadPriority &priority)
 Set the threads priority. This uses the platforms native threading library to do so.
 
virtual void OnException ()
 
- Public Member Functions inherited from IJobCallback
virtual ~IJobCallback ()=default
 Destructor for job call back objects. More...
 
virtual void OnJobAbort (unsigned int jobID, CJob *job)
 An optional callback function used when a job will be aborted. More...
 
virtual void OnJobProgress (unsigned int jobID, unsigned int progress, unsigned int total, const CJob *job)
 An optional callback function that a job may call while processing. More...
 

Public Attributes

struct {
   char   m_codec [21]
 
   int64_t   m_time
 
   int64_t   m_totalTime
 
   int   m_channelCount
 
   int   m_bitsPerSample
 
   int   m_sampleRate
 
   int   m_audioBitrate
 
   int   m_cacheLevel
 
   bool   m_canSeek
 
m_playerGUIData
 
- Public Attributes inherited from IPlayer
std::string m_name
 
std::string m_type
 

Protected Member Functions

void OnStartup () override
 
void Process () override
 
void OnExit () override
 
float GetPercentage ()
 
- Protected Member Functions inherited from CThread
 CThread (const char *ThreadName)
 
WaitResponse AbortableWait (CEvent &event, std::chrono::milliseconds duration=std::chrono::milliseconds(-1))
 This call will wait on a CEvent in an interruptible way such that if stop is called on the thread the wait will return with a response indicating what happened.
 

Friends

class CQueueNextFileJob
 

Additional Inherited Members

- Static Public Member Functions inherited from CThread
static const std::thread::id GetCurrentThreadId ()
 
static CThreadGetCurrentThread ()
 
- Protected Types inherited from CThread
enum  WaitResponse { WAIT_INTERRUPTED = -1, WAIT_SIGNALED = 0, WAIT_TIMEDOUT = 1 }
 
- Protected Attributes inherited from IPlayer
IPlayerCallbackm_callback
 
- Protected Attributes inherited from CThread
std::atomic< bool > m_bStop
 

Member Function Documentation

◆ OnJobComplete()

void PAPlayer::OnJobComplete ( unsigned int  jobID,
bool  success,
CJob job 
)
overridevirtual

The callback used when a job completes.

OnJobComplete is called at the completion of the job's DoWork() function, and is used to return information to the caller on the result of the job. On returning form this function the CJobManager will destroy this job.

Parameters
jobIDthe unique id of the job (as retrieved from CJobManager::AddJob)
successthe result from the DoWork call
jobthe job that has been processed. The job will be destroyed after this function returns
See also
CJobManager and CJob

Implements IJobCallback.


The documentation for this class was generated from the following files: