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Shaders::GLSLOutput Class Reference

Public Member Functions

 GLSLOutput (int texunit, bool useDithering, unsigned int ditherDepth, bool fullrange, GLuint clutTex, int clutSize)
 
std::string GetDefines ()
 
void OnCompiledAndLinked (GLuint programHandle)
 
bool OnEnabled ()
 
void OnDisabled ()
 
void Free ()
 

Member Function Documentation

◆ OnCompiledAndLinked()

void GLSLOutput::OnCompiledAndLinked ( GLuint  programHandle)
Todo:
create a dither pattern

The documentation for this class was generated from the following files: