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| GLSLOutput (int texunit, bool useDithering, unsigned int ditherDepth, bool fullrange, GLuint clutTex, int clutSize) |
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std::string | GetDefines () |
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void | OnCompiledAndLinked (GLuint programHandle) |
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bool | OnEnabled () |
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void | OnDisabled () |
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void | Free () |
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◆ OnCompiledAndLinked()
void GLSLOutput::OnCompiledAndLinked |
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GLuint |
programHandle | ) |
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- Todo:
- create a dither pattern
The documentation for this class was generated from the following files:
- xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/GLSLOutput.h
- xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/GLSLOutput.cpp