xbmc
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game_input_topology Struct Reference

The input topology is the possible ways to connect input devices. More...

#include <game.h>

Collaboration diagram for game_input_topology:
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Public Attributes

game_input_portports
 The list of ports on the virtual game console.
 
unsigned int port_count
 The number of ports.
 
int player_limit
 A limit on the number of input-providing devices, or -1 for no limit.
 

Detailed Description

The input topology is the possible ways to connect input devices.

This represents the logical topology, which is the possible connections that the game client's logic can handle. It is strictly a subset of the physical topology. Loops are not allowed.


The documentation for this struct was generated from the following file: