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game_key_event Struct Reference

Public Attributes

bool pressed
 
uint32_t unicode
 If the keypress generates a printing character. More...
 
GAME_KEY_MOD modifiers
 

Member Data Documentation

◆ unicode

uint32_t game_key_event::unicode

If the keypress generates a printing character.

The unicode value contains the character generated. If the key is a non-printing character, e.g. a function or arrow key, the unicode value is zero.


The documentation for this struct was generated from the following file: