xbmc
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Stream buffers for hardware rendering and zero-copy support More...
#include <game.h>
Public Attributes | |
GAME_STREAM_TYPE | type |
union { | |
game_stream_hw_framebuffer_buffer hw_framebuffer | |
game_stream_sw_framebuffer_buffer sw_framebuffer | |
}; | |
Stream buffers for hardware rendering and zero-copy support