Eidolon
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Represents a texture loaded into memory and available to the graphis hardware. More...
#include <RenderTypes.h>
Public Member Functions | |
Texture () | |
virtual | ~Texture () |
virtual const char * | getName () const |
virtual const char * | getFilename () const |
virtual sval | getWidth () const |
virtual sval | getHeight () const |
virtual sval | getDepth () const |
virtual bool | hasAlpha () const |
virtual TextureFormat | getFormat () const |
virtual void | fillBlack () |
virtual void | fillColor (color col) |
virtual void | fillColor (const ColorMatrix *mat, indexval depth) |
virtual void | fillColor (const RealMatrix *mat, indexval depth, real minval=0.0, real maxval=1.0, const Material *colormat=NULL, const RealMatrix *alphamat=NULL, bool mulAlpha=true) |
Represents a texture loaded into memory and available to the graphis hardware.
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.