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Eidolon
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Represents a texture loaded into memory and available to the graphis hardware. More...
#include <RenderTypes.h>


Public Member Functions | |
| Texture () | |
| virtual | ~Texture () |
| virtual const char * | getName () const |
| virtual const char * | getFilename () const |
| virtual sval | getWidth () const |
| virtual sval | getHeight () const |
| virtual sval | getDepth () const |
| virtual bool | hasAlpha () const |
| virtual TextureFormat | getFormat () const |
| virtual void | fillBlack () |
| virtual void | fillColor (color col) |
| virtual void | fillColor (const ColorMatrix *mat, indexval depth) |
| virtual void | fillColor (const RealMatrix *mat, indexval depth, real minval=0.0, real maxval=1.0, const Material *colormat=NULL, const RealMatrix *alphamat=NULL, bool mulAlpha=true) |
Represents a texture loaded into memory and available to the graphis hardware.
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inline |
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inlinevirtual |
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
|
inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
|
inlinevirtual |
Reimplemented in OgreTexture.
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inlinevirtual |
Reimplemented in OgreTexture.
1.8.13