#include <RenderTypes.h>
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| mat4 () |
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| mat4 (const real *mat) |
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| mat4 (real m00, real m01, real m02, real m03, real m10, real m11, real m12, real m13, real m20, real m21, real m22, real m23, real m30, real m31, real m32, real m33) |
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void | clear () |
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void | ident () |
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real * | getPointer () const |
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vec3 | operator* (const vec3 &v) const |
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mat4 | operator* (const mat4 &m) const |
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real | determinant () const |
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mat4 | inverse () const |
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◆ mat4() [1/3]
◆ mat4() [2/3]
◆ mat4() [3/3]
mat4 |
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real |
m00, |
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real |
m01, |
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real |
m02, |
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real |
m03, |
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real |
m10, |
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real |
m11, |
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real |
m12, |
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real |
m13, |
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real |
m20, |
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real |
m21, |
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real |
m22, |
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real |
m23, |
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real |
m30, |
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real |
m31, |
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real |
m32, |
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real |
m33 |
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) |
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inline |
◆ clear()
◆ determinant()
real determinant |
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const |
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inline |
◆ getPointer()
real* getPointer |
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const |
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inline |
◆ ident()
◆ inverse()
◆ operator*() [1/2]
◆ operator*() [2/2]
◆ operator*
◆ @1
◆ m00
◆ m01
◆ m02
◆ m03
◆ m10
◆ m11
◆ m12
◆ m13
◆ m20
◆ m21
◆ m22
◆ m23
◆ m30
◆ m31
◆ m32
◆ m33
The documentation for this class was generated from the following file: