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static light_button | abort (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent abort light_button. More...
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static light_button | abort (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent abort light_button. More...
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static light_button | about (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent about light_button. More...
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static light_button | about (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent about light_button. More...
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static light_button | actual_size (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent actual size light_button. More...
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static light_button | actual_size (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent actual size light_button. More...
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static light_button | add (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent add light_button. More...
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static light_button | add (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent add light_button. More...
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static light_button | alignment (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent alignment light_button. More...
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static light_button | alignment (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent alignment light_button. More...
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static light_button | align_left (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent align left light_button. More...
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static light_button | align_left (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent align left light_button. More...
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static light_button | align_right (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent align right light_button. More...
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static light_button | align_right (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent align right light_button. More...
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static light_button | apply (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent apply light_button. More...
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static light_button | apply (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent apply light_button. More...
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static light_button | ascending (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ascending light_button. More...
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static light_button | ascending (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ascending light_button. More...
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static light_button | back (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent back light_button. More...
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static light_button | back (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent back light_button. More...
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static light_button | bold (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent bold light_button. More...
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static light_button | bold (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent bold light_button. More...
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static light_button | bottom (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent bottom light_button. More...
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static light_button | bottom (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent bottom light_button. More...
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static light_button | cancel (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent cancel light_button. More...
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static light_button | cancel (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent cancel light_button. More...
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static light_button | cdrom (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent CD-Rom light_button. More...
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static light_button | cdrom (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent CD-Rom light_button. More...
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static light_button | centered (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent centered light_button. More...
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static light_button | centered (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent centered light_button. More...
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static light_button | clear (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent clear light_button. More...
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static light_button | clear (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent clear light_button. More...
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static light_button | close (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent close light_button. More...
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static light_button | close (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent close light_button. More...
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static light_button | color (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent color light_button. More...
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static light_button | color (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent color light_button. More...
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static light_button | contents (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent contents light_button. More...
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static light_button | contents (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent contents light_button. More...
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static light_button | convert (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent convert light_button. More...
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static light_button | convert (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent convert light_button. More...
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static light_button | copy (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent copy light_button. More...
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static light_button | copy (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent copy light_button. More...
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static light_button | customize (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent customize light_button. More...
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static light_button | customize (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent customize light_button. More...
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static light_button | cut (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent cut light_button. More...
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static light_button | cut (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent cut light_button. More...
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static light_button | del (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent delete light_button. More...
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static light_button | del (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent delete light_button. More...
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static light_button | descending (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent descending light_button. More...
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static light_button | descending (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent descending light_button. More...
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static light_button | down (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent down light_button. More...
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static light_button | down (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent down light_button. More...
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static light_button | edit (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent edit light_button. More...
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static light_button | edit (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent edit light_button. More...
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static light_button | execute (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent execute light_button. More...
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static light_button | execute (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent execute light_button. More...
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static light_button | file (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent file light_button. More...
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static light_button | file (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent file light_button. More...
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static light_button | find (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent find light_button. More...
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static light_button | find (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent find light_button. More...
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static light_button | first (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent first light_button. More...
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static light_button | first (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent first light_button. More...
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static light_button | floppy (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent floppy light_button. More...
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static light_button | floppy (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent floppy light_button. More...
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static light_button | font (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent font light_button. More...
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static light_button | font (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent font light_button. More...
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static light_button | forward (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent forward light_button. More...
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static light_button | forward (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent forward light_button. More...
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static light_button | harddisk (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent hard disk light_button. More...
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static light_button | harddisk (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent hard disk light_button. More...
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static light_button | help (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent help light_button. More...
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static light_button | help (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent help light_button. More...
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static light_button | home (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent home light_button. More...
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static light_button | home (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent home light_button. More...
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static light_button | ignore (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ignore light_button. More...
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static light_button | ignore (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ignore light_button. More...
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static light_button | indent (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent indent light_button. More...
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static light_button | indent (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent indent light_button. More...
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static light_button | index (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent index light_button. More...
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static light_button | index (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent index light_button. More...
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static light_button | info (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent info light_button. More...
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static light_button | info (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent info light_button. More...
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static light_button | italic (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent italic light_button. More...
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static light_button | italic (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent italic light_button. More...
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static light_button | justified (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent justified light_button. More...
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static light_button | justified (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent justified light_button. More...
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static light_button | jump_to (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent jump_to light_button. More...
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static light_button | jump_to (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent jump to light_button. More...
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static light_button | last (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent last light_button. More...
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static light_button | last (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent last light_button. More...
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static light_button | network (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent network light_button. More...
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static light_button | network (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent network light_button. More...
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static light_button | new_ (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent new light_button. More...
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static light_button | new_ (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent new light_button. More...
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static light_button | no (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent no light_button. More...
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static light_button | no (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent no light_button. More...
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static light_button | ok (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ok light_button. More...
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static light_button | ok (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent ok light_button. More...
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static light_button | open (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent open light_button. More...
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static light_button | open (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent open light_button. More...
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static light_button | options (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent options light_button. More...
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static light_button | options (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent options light_button. More...
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static light_button | paste (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent paste light_button. More...
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static light_button | paste (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent paste light_button. More...
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static light_button | preferences (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent preferences light_button. More...
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static light_button | preferences (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent preferences light_button. More...
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static light_button | print (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent print light_button. More...
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static light_button | print (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent print light_button. More...
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static light_button | print_preview (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent print preview light_button. More...
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static light_button | print_preview (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent print preview light_button. More...
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static light_button | properties (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent properties light_button. More...
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static light_button | properties (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent properties light_button. More...
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static light_button | quit (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent quit light_button. More...
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static light_button | quit (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent quit light_button. More...
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static light_button | redo (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent redo light_button. More...
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static light_button | redo (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent redo light_button. More...
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static light_button | refresh (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent refresh light_button. More...
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static light_button | refresh (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent refresh light_button. More...
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static light_button | remove (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent remove light_button. More...
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static light_button | remove (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent remove light_button. More...
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static light_button | replace (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent replace light_button. More...
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static light_button | replace (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent replace light_button. More...
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static light_button | retry (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent retry light_button. More...
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static light_button | retry (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent retry light_button. More...
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static light_button | revert_to_saved (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent revert to saved light_button. More...
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static light_button | revert_to_saved (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent revert to saved light_button. More...
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static light_button | save (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent save light_button. More...
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static light_button | save (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent save light_button. More...
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static light_button | save_as (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent save as light_button. More...
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static light_button | save_as (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent save as light_button. More...
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static light_button | search (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent search light_button. More...
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static light_button | search (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent search light_button. More...
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static light_button | select_all (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent select all light_button. More...
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static light_button | select_all (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent select all light_button. More...
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static light_button | spell_check (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent spell check light_button. More...
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static light_button | spell_check (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent spell check light_button. More...
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static light_button | stop (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent stop light_button. More...
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static light_button | stop (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent stop light_button. More...
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static light_button | strikeout (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent strikeout light_button. More...
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static light_button | strikeout (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent strikeout light_button. More...
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static light_button | tools (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent tools light_button. More...
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static light_button | tools (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent tools light_button. More...
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static light_button | top (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent top light_button. More...
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static light_button | top (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent top light_button. More...
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static light_button | undelete (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent undelete light_button. More...
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static light_button | undelete (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent undelete light_button. More...
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static light_button | underline (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent underline light_button. More...
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static light_button | underline (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent underline light_button. More...
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static light_button | undo (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent undo light_button. More...
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static light_button | undo (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent undo light_button. More...
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static light_button | unindent (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represents an unindented light_button. More...
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static light_button | unindent (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represents an unindented light_button. More...
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static light_button | up (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent up light_button. More...
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static light_button | up (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent up light_button. More...
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static light_button | view (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent view light_button. More...
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static light_button | view (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent view light_button. More...
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static light_button | yes (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent yes light_button. More...
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static light_button | yes (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent yes light_button. More...
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static light_button | zoom_in (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom in light_button. More...
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static light_button | zoom_in (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom in light_button. More...
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static light_button | zoom_out (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom out light_button. More...
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static light_button | zoom_out (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom out light_button. More...
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static light_button | zoom_to_fit (bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom to fit light_button. More...
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static light_button | zoom_to_fit (const control &parent, bool three_state=false, xtd::forms::check_state check_state=xtd::forms::check_state::unchecked, const drawing::point &location={-1, -1}, const drawing::size &size={-1, -1}, const xtd::ustring &name=xtd::ustring::empty_string) |
| Create a system-defined light_button that represent zoom to fit light_button. More...
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