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float | GetFPS () const |
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void | SetFPS (float fps) |
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float | GetDisplayLatency () const |
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bool | IsFullScreenRoot () const |
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void | ToggleFullScreen () |
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void | SetFullScreenVideo (bool bOnOff) |
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bool | IsFullScreenVideo () const |
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bool | IsValidResolution (RESOLUTION res) |
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void | SetVideoResolution (RESOLUTION res, bool forceUpdate) |
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void | ApplyModeChange (RESOLUTION res) |
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void | ApplyWindowResize (int newWidth, int newHeight) |
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RESOLUTION | GetVideoResolution () const |
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const RESOLUTION_INFO | GetResInfo () const |
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const RESOLUTION_INFO | GetResInfo (RESOLUTION res) const |
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void | SetResInfo (RESOLUTION res, const RESOLUTION_INFO &info) |
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void | Flip (bool rendered, bool videoLayer) |
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int | GetWidth () const |
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int | GetHeight () const |
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bool | SetViewPort (float fx, float fy, float fwidth, float fheight, bool intersectPrevious=false) |
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void | RestoreViewPort () |
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void | SetScissors (const CRect &rect) |
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void | ResetScissors () |
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const CRect & | GetScissors () const |
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const CRect | GetViewWindow () const |
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void | SetViewWindow (float left, float top, float right, float bottom) |
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bool | IsCalibrating () const |
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void | SetCalibrating (bool bOnOff) |
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void | ResetOverscan (RESOLUTION res, OVERSCAN &overscan) |
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void | ResetOverscan (RESOLUTION_INFO &resinfo) |
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void | ResetScreenParameters (RESOLUTION res) |
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void | CaptureStateBlock () |
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void | ApplyStateBlock () |
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void | Clear (UTILS::COLOR::Color color=0) |
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void | GetAllowedResolutions (std::vector< RESOLUTION > &res) |
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void | GetGUIScaling (const RESOLUTION_INFO &res, float &scaleX, float &scaleY, TransformMatrix *matrix=NULL) |
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void | SetRenderingResolution (const RESOLUTION_INFO &res, bool needsScaling) |
| Sets scaling up for rendering.
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void | SetScalingResolution (const RESOLUTION_INFO &res, bool needsScaling) |
| Sets scaling up for skin loading etc.
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float | GetScalingPixelRatio () const |
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void | InvertFinalCoords (float &x, float &y) const |
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float | ScaleFinalXCoord (float x, float y) const |
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float | ScaleFinalYCoord (float x, float y) const |
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float | ScaleFinalZCoord (float x, float y) const |
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void | ScaleFinalCoords (float &x, float &y, float &z) const |
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bool | RectIsAngled (float x1, float y1, float x2, float y2) const |
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const TransformMatrix & | GetGUIMatrix () const |
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float | GetGUIScaleX () const |
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float | GetGUIScaleY () const |
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UTILS::COLOR::Color | MergeAlpha (UTILS::COLOR::Color color) const |
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UTILS::COLOR::Color | MergeColor (UTILS::COLOR::Color color) const |
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void | SetOrigin (float x, float y) |
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void | RestoreOrigin () |
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void | SetCameraPosition (const CPoint &camera) |
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void | SetStereoView (RENDER_STEREO_VIEW view) |
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RENDER_STEREO_VIEW | GetStereoView () |
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void | SetStereoMode (RENDER_STEREO_MODE mode) |
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RENDER_STEREO_MODE | GetStereoMode () |
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void | RestoreCameraPosition () |
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void | SetStereoFactor (float factor) |
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void | RestoreStereoFactor () |
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bool | SetClipRegion (float x, float y, float w, float h) |
| Set a region in which to clip all rendering Anything that is rendered after setting a clip region will be clipped so that no part renders outside of the clip region. Successive calls to SetClipRegion intersect the clip region, which means the clip region may eventually become an empty set. In this case SetClipRegion returns false to indicate that no rendering need be performed. More...
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void | RestoreClipRegion () |
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void | ClipRect (CRect &vertex, CRect &texture, CRect *diffuse=NULL) |
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CRect | GetClipRegion () |
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void | AddGUITransform () |
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TransformMatrix | AddTransform (const TransformMatrix &matrix) |
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void | SetTransform (const TransformMatrix &matrix) |
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void | SetTransform (const TransformMatrix &matrix, float scaleX, float scaleY) |
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void | RemoveTransform () |
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CRect | StereoCorrection (const CRect &rect) const |
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CPoint | StereoCorrection (const CPoint &point) const |
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CRect | GenerateAABB (const CRect &rect) const |
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const std::string & | GetMediaDir () const |
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void | SetMediaDir (const std::string &strMediaDir) |
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