xbmc
Public Member Functions | List of all members
KODI::GAME::CGameClientInGameSaves Class Reference

This class implements in-game saves. More...

#include <GameClientInGameSaves.h>

Public Member Functions

 CGameClientInGameSaves (CGameClient *addon, const AddonInstance_Game *dllStruct)
 Constructor. More...
 
void Load ()
 Load in-game data.
 
void Save ()
 Save in-game data.
 

Detailed Description

This class implements in-game saves.

Some games do not implement state persistence on their own, but rely on the frontend for saving their current memory state to disk. This is mostly the case for emulators for SRAM (battery backed up ram on cartridges) or memory cards.

Differences to save states:

Constructor & Destructor Documentation

◆ CGameClientInGameSaves()

CGameClientInGameSaves::CGameClientInGameSaves ( CGameClient addon,
const AddonInstance_Game dllStruct 
)

Constructor.

Parameters
addonThe game client implementation.
dllStructThe emulator or game for which the in-game saves are processed.

The documentation for this class was generated from the following files: