A list populated by the controller's features.
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#include <IConfigurationWindow.h>
A list populated by the controller's features.
The feature list is populated by features (IFeatureButton) belonging to the current controller selected in the controller list (IControllerList).
◆ Deinitialize()
virtual void KODI::GAME::IFeatureList::Deinitialize |
( |
void |
| ) |
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pure virtual |
◆ HasButton()
Check if the feature type has any buttons in the GUI.
- Parameters
-
The | type of the feature being added to the GUI |
- Returns
- True if the type is support, false otherwise
Implemented in KODI::GAME::CGUIFeatureList.
◆ Initialize()
virtual bool KODI::GAME::IFeatureList::Initialize |
( |
void |
| ) |
|
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pure virtual |
Initialize the resource.
- Returns
- true if the resource is initialized and can be used false if the resource failed to initialize and must not be used
Implemented in KODI::GAME::CGUIFeatureList.
◆ Load()
virtual void KODI::GAME::IFeatureList::Load |
( |
const ControllerPtr & |
controller | ) |
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|
pure virtual |
Load the features for the specified controller.
- Parameters
-
controller | The controller to load |
Implemented in KODI::GAME::CGUIFeatureList.
◆ OnFocus()
virtual void KODI::GAME::IFeatureList::OnFocus |
( |
unsigned int |
buttonIndex | ) |
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pure virtual |
Focus has been set to the specified GUI button.
- Parameters
-
buttonIndex | The index of the button being focused |
Implemented in KODI::GAME::CGUIFeatureList.
◆ OnSelect()
virtual void KODI::GAME::IFeatureList::OnSelect |
( |
unsigned int |
buttonIndex | ) |
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|
pure virtual |
The specified GUI button has been selected.
- Parameters
-
buttonIndex | The index of the button being selected |
Implemented in KODI::GAME::CGUIFeatureList.
The documentation for this class was generated from the following file: