49 void apply_smoothing(
struct accel_t* ac,
struct orient_t* orient,
int type);
Accelerometer struct.
Definition: wiiuse.h:307
General internal wiiuse stuff.
Gravity force struct.
Definition: wiiuse.h:298
void calc_joystick_state(struct joystick_t *js, float x, float y)
Calculate the angle and magnitude of a joystick.
Definition: dynamics.c:148
Orientation struct.
Definition: wiiuse.h:284
void calculate_orientation(struct accel_t *ac, struct vec3b_t *accel, struct orient_t *orient, int smooth)
Calculate the roll, pitch, yaw.
Definition: dynamics.c:63
void calculate_gforce(struct accel_t *ac, struct vec3b_t *accel, struct gforce_t *gforce)
Calculate the gravity forces on each axis.
Definition: dynamics.c:126
Unsigned x,y,z byte vector.
Definition: wiiuse.h:264
Joystick calibration structure.
Definition: wiiuse.h:388