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fbo_scale Struct Reference

FBO parameters. More...

#include <shaderpreset.h>

Collaboration diagram for fbo_scale:
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Public Attributes

bool srgb_fbo
 sRGB framebuffer
 
bool fp_fbo
 Float framebuffer. More...
 
fbo_scale_axis scale_x
 Scaling parameters for X axis.
 
fbo_scale_axis scale_y
 Scaling parameters for Y axis.
 

Detailed Description

FBO parameters.

Member Data Documentation

◆ fp_fbo

bool fbo_scale::fp_fbo

Float framebuffer.

This parameter defines if the pass should be rendered to a 32-bit floating point buffer. This only takes effect if the pass is actaully rendered to an FBO. This is useful for shaders which have to store FBO values outside the range [0, 1].


The documentation for this struct was generated from the following file: