xbmc
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FBO parameters. More...
#include <shaderpreset.h>
Public Attributes | |
bool | srgb_fbo |
sRGB framebuffer | |
bool | fp_fbo |
Float framebuffer. More... | |
fbo_scale_axis | scale_x |
Scaling parameters for X axis. | |
fbo_scale_axis | scale_y |
Scaling parameters for Y axis. | |
FBO parameters.
bool fbo_scale::fp_fbo |
Float framebuffer.
This parameter defines if the pass should be rendered to a 32-bit floating point buffer. This only takes effect if the pass is actaully rendered to an FBO. This is useful for shaders which have to store FBO values outside the range [0, 1].