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game_input_port Struct Reference

Port that can provide input. More...

#include <game.h>

Collaboration diagram for game_input_port:
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Public Attributes

GAME_PORT_TYPE type
 
const char * port_id
 Required for GAME_PORT_CONTROLLER type.
 
bool force_connected
 Flag to prevent a port from being disconnected. More...
 
game_input_deviceaccepted_devices
 
unsigned int device_count
 

Detailed Description

Port that can provide input.

Ports can accept multiple devices and devices can have multiple ports, so the topology of possible configurations is a tree structure of alternating port and device nodes.

Member Data Documentation

◆ force_connected

bool game_input_port::force_connected

Flag to prevent a port from being disconnected.

Set to true to prevent a disconnection option from appearing in the GUI.


The documentation for this struct was generated from the following file: