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video_shader_lut Struct Reference

Public Attributes

char * id
 Name of the sampler uniform, e.g. uniform sampler2D foo.
 
char * path
 Path of the texture.
 
SHADER_FILTER_TYPE filter
 Filtering for the texture.
 
SHADER_WRAP_TYPE wrap
 Texture wrapping mode.
 
bool mipmap
 Use mipmapping for the texture.
 

The documentation for this struct was generated from the following file: