GraphicsAPI_2020C
ProgressHandler.hpp
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41 
45 #pragma once
46 #ifndef AI_PROGRESSHANDLER_H_INC
47 #define AI_PROGRESSHANDLER_H_INC
48 
49 #include "types.h"
50 
51 namespace Assimp {
52 
53 // ------------------------------------------------------------------------------------
58 class ASSIMP_API ProgressHandler
59 #ifndef SWIG
60  : public Intern::AllocateFromAssimpHeap
61 #endif
62 {
63 protected:
66  }
67 public:
69  virtual ~ProgressHandler () {
70  }
71 
72  // -------------------------------------------------------------------
89  virtual bool Update(float percentage = -1.f) = 0;
90 
91  // -------------------------------------------------------------------
103  virtual void UpdateFileRead(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
104  float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
105  Update( f * 0.5f );
106  }
107 
108  // -------------------------------------------------------------------
117  virtual void UpdatePostProcess(int currentStep /*= 0*/, int numberOfSteps /*= 0*/) {
118  float f = numberOfSteps ? currentStep / (float)numberOfSteps : 1.0f;
119  Update( f * 0.5f + 0.5f );
120  }
121 
122 }; // !class ProgressHandler
123 // ------------------------------------------------------------------------------------
124 } // Namespace Assimp
125 
126 #endif // AI_PROGRESSHANDLER_H_INC
Basic data types and primitives, such as vectors or colors.
Assimp's CPP-API and all internal APIs.
Definition: DefaultIOStream.h:51
virtual ~ProgressHandler()
Virtual destructor.
Definition: ProgressHandler.hpp:69
virtual void UpdatePostProcess(int currentStep, int numberOfSteps)
Progress callback for post-processing steps.
Definition: ProgressHandler.hpp:117
CPP-API: Abstract interface for custom progress report receivers.
Definition: ProgressHandler.hpp:58
ProgressHandler()
Default constructor.
Definition: ProgressHandler.hpp:65
virtual void UpdateFileRead(int currentStep, int numberOfSteps)
Progress callback for file loading steps.
Definition: ProgressHandler.hpp:103