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| file | anim.h [code] |
| | Defines the data structures in which the imported animations are returned.
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| file | camera.h [code] |
| | Defines the aiCamera data structure.
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| |
| file | cexport.h [code] |
| | Defines the C-API for the Assimp export interface.
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| |
| file | cfileio.h [code] |
| | Defines generic C routines to access memory-mapped files.
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| |
| file | cimport.h [code] |
| | Defines the C-API to the Open Asset Import Library.
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| file | color4.h [code] |
| | RGBA color structure, including operators when compiling in C++.
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| file | color4.inl |
| | Inline implementation of aiColor4t<TReal> operators.
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| |
| file | config.h [code] |
| | Defines constants for configurable properties for the library.
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| file | DefaultLogger.hpp [code] |
| |
| file | defs.h [code] |
| | Assimp build configuration setup.
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| |
| file | Exporter.hpp [code] |
| | Defines the CPP-API for the Assimp export interface.
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| |
| file | Importer.hpp [code] |
| | Defines the C++-API to the Open Asset Import Library.
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| file | importerdesc.h [code] |
| | aiImporterFlags, aiImporterDesc implementation.
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| file | IOStream.hpp [code] |
| | File I/O wrappers for C++.
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| |
| file | IOSystem.hpp [code] |
| | File system wrapper for C++.
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| |
| file | light.h [code] |
| | Defines the aiLight data structure.
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| |
| file | Logger.hpp [code] |
| | Abstract base class 'Logger', base of the logging system.
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| |
| file | LogStream.hpp [code] |
| | Abstract base class 'LogStream', representing an output log stream.
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| |
| file | material.h [code] |
| | Defines the material system of the library.
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| |
| file | material.inl |
| | Defines the C++ getters for the material system.
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| |
| file | matrix3x3.h [code] |
| | Definition of a 3x3 matrix, including operators when compiling in C++.
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| |
| file | matrix3x3.inl |
| | Inline implementation of the 3x3 matrix operators.
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| |
| file | matrix4x4.h [code] |
| | 4x4 matrix structure, including operators when compiling in C++
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| |
| file | matrix4x4.inl |
| | Inline implementation of the 4x4 matrix operators.
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| |
| file | mesh.h [code] |
| | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures.
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| |
| file | metadata.h [code] |
| | Defines the data structures for holding node meta information.
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| |
| file | NullLogger.hpp [code] |
| | Dummy logger.
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| |
| file | postprocess.h [code] |
| | Definitions for import post processing steps.
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| |
| file | ProgressHandler.hpp [code] |
| | Abstract base class 'ProgressHandler'.
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| |
| file | quaternion.h [code] |
| | Quaternion structure, including operators when compiling in C++.
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| |
| file | scene.h [code] |
| | Defines the data structures in which the imported scene is returned.
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| file | texture.h [code] |
| | Defines texture helper structures for the library.
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| |
| file | types.h [code] |
| | Basic data types and primitives, such as vectors or colors.
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| file | vector2.h [code] |
| | 2D vector structure, including operators when compiling in C++
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| |
| file | vector2.inl |
| | Inline implementation of aiVector2t<TReal> operators.
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| file | vector3.h [code] |
| | 3D vector structure, including operators when compiling in C++
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| file | vector3.inl |
| | Inline implementation of aiVector3t<TReal> operators.
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| |
| file | version.h [code] |
| | Functions to query the version of the Assimp runtime, check compile flags, ...
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| |