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GraphicsAPI_2020C
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A single bone of a mesh. More...
#include <mesh.h>

Public Attributes | |
| C_STRUCT aiString | mName |
| The name of the bone. | |
| unsigned int | mNumWeights |
| The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS. More... | |
| C_STRUCT aiVertexWeight * | mWeights |
| The vertices affected by this bone. | |
| C_STRUCT aiMatrix4x4 | mOffsetMatrix |
| Matrix that transforms from mesh space to bone space in bind pose. | |
A single bone of a mesh.
A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.
| unsigned int aiBone::mNumWeights |
The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS.
1.8.13