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GraphicsAPI_2020C
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Data structure for a material. More...
#include <material.h>
Public Attributes | |
| C_STRUCT aiMaterialProperty ** | mProperties |
| List of all material properties loaded. More... | |
| unsigned int | mNumProperties |
| Number of properties in the data base. | |
| unsigned int | mNumAllocated |
| Storage allocated. | |
Data structure for a material.
Material data is stored using a key-value structure. A single key-value pair is called a 'material property'. C++ users should use the provided member functions of aiMaterial to process material properties, C users have to stick with the aiMaterialGetXXX family of unbound functions. The library defines a set of standard keys (AI_MATKEY_XXX).
| C_STRUCT aiMaterialProperty** aiMaterial::mProperties |
List of all material properties loaded.
1.8.13