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GraphicsAPI_2020C
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Describes vertex-based animations for a single mesh or a group of meshes. More...
#include <anim.h>

Public Attributes | |
| C_STRUCT aiString | mName |
| Name of the mesh to be animated. More... | |
| unsigned int | mNumKeys |
| Size of the mKeys array. More... | |
| C_STRUCT aiMeshKey * | mKeys |
| Key frames of the animation. More... | |
Describes vertex-based animations for a single mesh or a group of meshes.
Meshes carry the animation data for each frame in their aiMesh::mAnimMeshes array. The purpose of aiMeshAnim is to define keyframes linking each mesh attachment to a particular point in time.
| C_STRUCT aiMeshKey* aiMeshAnim::mKeys |
Key frames of the animation.
May not be NULL.
| C_STRUCT aiString aiMeshAnim::mName |
Name of the mesh to be animated.
An empty string is not allowed, animated meshes need to be named (not necessarily uniquely, the name can basically serve as wild-card to select a group of meshes with similar animation setup)
| unsigned int aiMeshAnim::mNumKeys |
Size of the mKeys array.
Must be 1, at least.
1.8.13