GraphicsAPI_2020C
GraphicsII_2020C
include
assimp
texture.h
Go to the documentation of this file.
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#pragma once
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#ifndef AI_TEXTURE_H_INC
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#define AI_TEXTURE_H_INC
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#include "
types.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// --------------------------------------------------------------------------------
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#ifndef AI_EMBEDDED_TEXNAME_PREFIX
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# define AI_EMBEDDED_TEXNAME_PREFIX "*"
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#endif
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#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
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# define AI_MAKE_EMBEDDED_TEXNAME(_n_) AI_EMBEDDED_TEXNAME_PREFIX # _n_
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#endif
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#include "./Compiler/pushpack1.h"
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// --------------------------------------------------------------------------------
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struct
aiTexel
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{
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unsigned
char
b,g,r,a;
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#ifdef __cplusplus
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bool
operator== (
const
aiTexel
& other)
const
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{
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return
b == other.b && r == other.r &&
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g == other.g && a == other.a;
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}
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bool
operator!= (
const
aiTexel
& other)
const
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{
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return
b != other.b || r != other.r ||
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g != other.g || a != other.a;
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}
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operator
aiColor4D
()
const
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{
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return
aiColor4D
(r/255.f,g/255.f,b/255.f,a/255.f);
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}
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#endif // __cplusplus
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} PACK_STRUCT;
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#include "./Compiler/poppack1.h"
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// --------------------------------------------------------------------------------
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struct
aiTexture
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{
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unsigned
int
mWidth
;
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unsigned
int
mHeight
;
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char
achFormatHint[9];
// 8 for string + 1 for terminator.
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C_STRUCT
aiTexel
* pcData;
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#ifdef __cplusplus
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bool
CheckFormat(
const
char
* s)
const
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{
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return
(0 == ::strncmp(achFormatHint, s,
sizeof
(achFormatHint)));
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}
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// Construction
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aiTexture
()
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: mWidth (0)
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, mHeight (0)
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, pcData (NULL)
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{
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achFormatHint[0] = achFormatHint[1] = 0;
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achFormatHint[2] = achFormatHint[3] = 0;
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}
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// Destruction
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~
aiTexture
()
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{
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delete
[] pcData;
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}
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#endif
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // AI_TEXTURE_H_INC
types.h
Basic data types and primitives, such as vectors or colors.
aiTexel
Helper structure to represent a texel in a ARGB8888 format.
Definition:
texture.h:89
aiTexture::mWidth
unsigned int mWidth
Width of the texture, in pixels.
Definition:
texture.h:141
aiTexture
Helper structure to describe an embedded texture.
Definition:
texture.h:133
aiTexture::mHeight
unsigned int mHeight
Height of the texture, in pixels.
Definition:
texture.h:148
aiColor4D
Definition:
color4.h:98
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