4 #include <unordered_map> 10 struct ID3D12CommandAllocator;
11 struct ID3D12GraphicsCommandList;
26 ID3D12CommandAllocator& commandAllocator,
27 ID3D12GraphicsCommandList& commandList) noexcept;
29 const Model& GetModel(
const std::string& name)
const noexcept;
32 std::unordered_map<std::string, Model*> mModelByName;
Definition: ModelLoader.h:16
Definition: DrawableObjectLoader.h:10