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| Model (const Model &)=delete |
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const Model & | operator= (const Model &)=delete |
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| Model (Model &&)=delete |
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Model & | operator= (Model &&)=delete |
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| Model (const char *modelFilename, ID3D12GraphicsCommandList &commandList, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadVertexBuffer, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadIndexBuffer) |
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| Model (const GeometryGenerator::MeshData &meshData, ID3D12GraphicsCommandList &commandList, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadVertexBuffer, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadIndexBuffer) |
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__forceinline bool | HasMeshes () const noexcept |
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__forceinline const std::vector< Mesh > & | GetMeshes () const noexcept |
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The documentation for this class was generated from the following files:
- BRE/ModelManager/Model.h
- BRE/ModelManager/Model.cpp