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static void | Init () noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateConstantBufferView (const D3D12_CONSTANT_BUFFER_VIEW_DESC &cBufferViewDescriptor) noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateConstantBufferViews (const D3D12_CONSTANT_BUFFER_VIEW_DESC *descriptors, const std::uint32_t descriptorCount) noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateShaderResourceView (ID3D12Resource &resource, const D3D12_SHADER_RESOURCE_VIEW_DESC &shaderResourceViewDescriptor) noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateShaderResourceViews (ID3D12Resource **resources, const D3D12_SHADER_RESOURCE_VIEW_DESC *descriptors, const std::uint32_t descriptorCount) noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateUnorderedAccessView (ID3D12Resource &resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC &descriptor) noexcept |
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static D3D12_GPU_DESCRIPTOR_HANDLE | CreateUnorderedAccessViews (ID3D12Resource **resources, const D3D12_UNORDERED_ACCESS_VIEW_DESC *descriptors, const std::uint32_t descriptorCount) noexcept |
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static ID3D12DescriptorHeap & | GetDescriptorHeap () noexcept |
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The documentation for this class was generated from the following files: