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static void | EraseAll () noexcept |
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static ID3D12Resource & | LoadTextureFromFile (const char *textureFilename, ID3D12GraphicsCommandList &commandList, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadBuffer, const wchar_t *resourceName) noexcept |
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static ID3D12Resource & | CreateDefaultBuffer (ID3D12GraphicsCommandList &commandList, const void *sourceData, const std::size_t sourceDataSize, Microsoft::WRL::ComPtr< ID3D12Resource > &uploadBuffer, const wchar_t *resourceName) noexcept |
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static ID3D12Resource & | CreateCommittedResource (const D3D12_HEAP_PROPERTIES &heapProperties, const D3D12_HEAP_FLAGS &heapFlags, const D3D12_RESOURCE_DESC &resourceDescriptor, const D3D12_RESOURCE_STATES &resourceStates, const D3D12_CLEAR_VALUE *clearValue, const wchar_t *resourceName) noexcept |
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The documentation for this class was generated from the following files: