|
static __forceinline float | AspectRatio () noexcept |
|
|
static const bool | sIsFullscreenWindow { true } |
|
static const std::uint32_t | sCpuProcessorCount { 4U } |
|
static const std::uint32_t | sSwapChainBufferCount { 4U } |
|
static const std::uint32_t | sQueuedFrameCount { sSwapChainBufferCount - 1U } |
|
static const std::uint32_t | sWindowWidth { 1920U } |
|
static const std::uint32_t | sWindowHeight { 1080U } |
|
static const DXGI_FORMAT | sFrameBufferRTFormat { DXGI_FORMAT_R10G10B10A2_UNORM } |
|
static const DXGI_FORMAT | sFrameBufferFormat { DXGI_FORMAT_R10G10B10A2_UNORM } |
|
static const DXGI_FORMAT | sColorBufferFormat { DXGI_FORMAT_R16G16B16A16_FLOAT } |
|
static const DXGI_FORMAT | sDepthStencilFormat { DXGI_FORMAT_R32_TYPELESS } |
|
static const DXGI_FORMAT | sDepthStencilViewFormat { DXGI_FORMAT_D32_FLOAT } |
|
static const DXGI_FORMAT | sDepthStencilSRVFormat { DXGI_FORMAT_R32_FLOAT } |
|
static const float | sNearPlaneZ { 1.0f } |
|
static const float | sFarPlaneZ { FLT_MAX } |
|
static const float | sVerticalFieldOfView { 0.25f * MathUtils::Pi } |
|
static const D3D12_VIEWPORT | sScreenViewport { 0.0f, 0.0f, SettingsManager::sWindowWidth, SettingsManager::sWindowHeight, 0.0f, 1.0f } |
|
static const D3D12_RECT | sScissorRect { 0, 0, SettingsManager::sWindowWidth, SettingsManager::sWindowHeight } |
|
static const float | sSecondsPerFrame { 1.0f / 60.0f } |
|
The documentation for this class was generated from the following files: