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BRE12
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Timer class used mainly to get frame time. More...
#include <Timer.h>
Public Member Functions | |
| Timer (const Timer &)=delete | |
| const Timer & | operator= (const Timer &)=delete |
| Timer (Timer &&)=delete | |
| Timer & | operator= (Timer &&)=delete |
| __forceinline float | GetDeltaTimeInSeconds () const noexcept |
| Get delta time in seconds. More... | |
| void | Reset () noexcept |
| Reset timer. More... | |
| void | Tick () noexcept |
| Ticks the timer. More... | |
Timer class used mainly to get frame time.
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inlinenoexcept |
Get delta time in seconds.
Get delta time in seconds between 2 ticks, used to know the elapsed time between frames.
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noexcept |
Reset timer.
Reset timer. This should be called exactly before the game loop.
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noexcept |
Ticks the timer.
Ticks the timer. This will cause that delta time in seconds is updated. You should call it every frame.
1.8.12