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quaternion.h
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40 
44 #ifndef AI_QUATERNION_H_INC
45 #define AI_QUATERNION_H_INC
46 
47 #ifdef __cplusplus
48 
49 template <typename TReal> class aiVector3t;
50 template <typename TReal> class aiMatrix3x3t;
51 
52 // ---------------------------------------------------------------------------
54 template <typename TReal>
55 class aiQuaterniont
56 {
57 public:
58  aiQuaterniont() : w(1.0), x(), y(), z() {}
59  aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
60  : w(pw), x(px), y(py), z(pz) {}
61 
63  aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
64 
66  aiQuaterniont( TReal rotx, TReal roty, TReal rotz);
67 
69  aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
70 
72  aiQuaterniont( aiVector3t<TReal> normalized);
73 
75  aiMatrix3x3t<TReal> GetMatrix() const;
76 
77 public:
78 
79  bool operator== (const aiQuaterniont& o) const;
80  bool operator!= (const aiQuaterniont& o) const;
81 
82  bool Equal(const aiQuaterniont& o, TReal epsilon = 1e-6) const;
83 
84 public:
85 
87  aiQuaterniont& Normalize();
88 
90  aiQuaterniont& Conjugate ();
91 
93  aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in);
94 
96  aiQuaterniont operator* (const aiQuaterniont& two) const;
97 
98 public:
99 
106  static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
107  const aiQuaterniont& pEnd, TReal pFactor);
108 
109 public:
110 
112  TReal w, x, y, z;
113 } ;
114 
115 typedef aiQuaterniont<float> aiQuaternion;
116 
117 #else
118 
119 struct aiQuaternion {
120  float w, x, y, z;
121 };
122 
123 #endif
124 
125 
126 #endif // AI_QUATERNION_H_INC
Definition: quaternion.h:119