BRE12
|
Directories |
Files | |
file | anim.h [code] |
Defines the data structures in which the imported animations are returned. | |
file | camera.h [code] |
Defines the aiCamera data structure. | |
file | cexport.h [code] |
Defines the C-API for the Assimp export interface. | |
file | config.h [code] |
Defines constants for configurable properties for the library. | |
file | importerdesc.h [code] |
aiImporterFlags, aiImporterDesc implementation. | |
file | light.h [code] |
Defines the aiLight data structure. | |
file | Logger.hpp [code] |
Abstract base class 'Logger', base of the logging system. | |
file | material.h [code] |
Defines the material system of the library. | |
file | matrix3x3.h [code] |
Definition of a 3x3 matrix, including operators when compiling in C++. | |
file | matrix4x4.h [code] |
4x4 matrix structure, including operators when compiling in C++ | |
file | mesh.h [code] |
Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures. | |
file | metadata.h [code] |
Defines the data structures for holding node meta information. | |
file | postprocess.h [code] |
Definitions for import post processing steps. | |
file | quaternion.h [code] |
Quaternion structure, including operators when compiling in C++. | |
file | texture.h [code] |
Defines texture helper structures for the library. | |
file | types.h [code] |
Basic data types and primitives, such as vectors or colors. | |