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BRE12
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Directories |
Files | |
| file | anim.h [code] |
| Defines the data structures in which the imported animations are returned. | |
| file | camera.h [code] |
| Defines the aiCamera data structure. | |
| file | cexport.h [code] |
| Defines the C-API for the Assimp export interface. | |
| file | config.h [code] |
| Defines constants for configurable properties for the library. | |
| file | importerdesc.h [code] |
| aiImporterFlags, aiImporterDesc implementation. | |
| file | light.h [code] |
| Defines the aiLight data structure. | |
| file | Logger.hpp [code] |
| Abstract base class 'Logger', base of the logging system. | |
| file | material.h [code] |
| Defines the material system of the library. | |
| file | matrix3x3.h [code] |
| Definition of a 3x3 matrix, including operators when compiling in C++. | |
| file | matrix4x4.h [code] |
| 4x4 matrix structure, including operators when compiling in C++ | |
| file | mesh.h [code] |
| Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures. | |
| file | metadata.h [code] |
| Defines the data structures for holding node meta information. | |
| file | postprocess.h [code] |
| Definitions for import post processing steps. | |
| file | quaternion.h [code] |
| Quaternion structure, including operators when compiling in C++. | |
| file | texture.h [code] |
| Defines texture helper structures for the library. | |
| file | types.h [code] |
| Basic data types and primitives, such as vectors or colors. | |
1.8.12