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DirectX::XMFLOAT4X4 | mViewMatrix { MathUtils::GetIdentity4x4Matrix() } |
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DirectX::XMFLOAT4X4 | mInverseViewMatrix { MathUtils::GetIdentity4x4Matrix() } |
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DirectX::XMFLOAT4X4 | mProjectionMatrix { MathUtils::GetIdentity4x4Matrix() } |
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DirectX::XMFLOAT4X4 | mInverseProjectionMatrix { MathUtils::GetIdentity4x4Matrix() } |
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DirectX::XMFLOAT4 | mEyeWorldPosition { 0.0f, 0.0f, 0.0f, 1.0f } |
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The documentation for this struct was generated from the following files:
- BRE/ShaderUtils/CBuffers.h
- BRE/ShaderUtils/CBuffers.cpp