|
std::vector< D3D12_INPUT_ELEMENT_DESC > | mInputLayoutDescriptors {} |
|
ID3D12RootSignature * | mRootSignature { nullptr } |
|
D3D12_SHADER_BYTECODE | mVertexShaderBytecode { 0UL } |
|
D3D12_SHADER_BYTECODE | mGeometryShaderBytecode { 0UL } |
|
D3D12_SHADER_BYTECODE | mDomainShaderBytecode { 0UL } |
|
D3D12_SHADER_BYTECODE | mHullShaderBytecode { 0UL } |
|
D3D12_SHADER_BYTECODE | mPixelShaderBytecode { 0UL } |
|
D3D12_BLEND_DESC | mBlendDescriptor = D3DFactory::GetDisabledBlendDesc() |
|
D3D12_RASTERIZER_DESC | mRasterizerDescriptor = D3DFactory::GetDefaultRasterizerDesc() |
|
D3D12_DEPTH_STENCIL_DESC | mDepthStencilDescriptor = D3DFactory::GetDefaultDepthStencilDesc() |
|
std::uint32_t | mNumRenderTargets { 0U } |
|
DXGI_FORMAT | mRenderTargetFormats [D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT] { DXGI_FORMAT_UNKNOWN } |
|
DXGI_SAMPLE_DESC | mSampleDescriptor { 1U, 0U } |
|
std::uint32_t | mSampleMask { UINT_MAX } |
|
D3D12_PRIMITIVE_TOPOLOGY_TYPE | mPrimitiveTopologyType { D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE } |
|
The documentation for this struct was generated from the following files: