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Public Attributes | List of all members
aiAnimMesh Struct Reference

NOT CURRENTLY IN USE. More...

#include <mesh.h>

Public Attributes

C_STRUCT aiVector3DmVertices
 Replacement for aiMesh::mVertices. More...
 
C_STRUCT aiVector3DmNormals
 Replacement for aiMesh::mNormals. More...
 
C_STRUCT aiVector3DmTangents
 Replacement for aiMesh::mTangents. More...
 
C_STRUCT aiVector3DmBitangents
 Replacement for aiMesh::mBitangents. More...
 
C_STRUCT aiColor4DmColors [AI_MAX_NUMBER_OF_COLOR_SETS]
 Replacement for aiMesh::mColors.
 
C_STRUCT aiVector3DmTextureCoords [AI_MAX_NUMBER_OF_TEXTURECOORDS]
 Replacement for aiMesh::mTextureCoords.
 
unsigned int mNumVertices
 The number of vertices in the aiAnimMesh, and thus the length of all the member arrays. More...
 

Detailed Description

NOT CURRENTLY IN USE.

An AnimMesh is an attachment to an aiMesh stores per-vertex animations for a particular frame.

You may think of an aiAnimMesh as a patch for the host mesh, which replaces only certain vertex data streams at a particular time. Each mesh stores n attached attached meshes (aiMesh::mAnimMeshes). The actual relationship between the time line and anim meshes is established by #aiMeshAnim, which references singular mesh attachments by their ID and binds them to a time offset.

Member Data Documentation

§ mBitangents

C_STRUCT aiVector3D* aiAnimMesh::mBitangents

Replacement for aiMesh::mBitangents.

§ mNormals

C_STRUCT aiVector3D* aiAnimMesh::mNormals

Replacement for aiMesh::mNormals.

§ mNumVertices

unsigned int aiAnimMesh::mNumVertices

The number of vertices in the aiAnimMesh, and thus the length of all the member arrays.

This has always the same value as the mNumVertices property in the corresponding aiMesh. It is duplicated here merely to make the length of the member arrays accessible even if the aiMesh is not known, e.g. from language bindings.

§ mTangents

C_STRUCT aiVector3D* aiAnimMesh::mTangents

Replacement for aiMesh::mTangents.

§ mVertices

C_STRUCT aiVector3D* aiAnimMesh::mVertices

Replacement for aiMesh::mVertices.

If this array is non-NULL, it must contain mNumVertices entries. The corresponding array in the host mesh must be non-NULL as well - animation meshes may neither add or nor remove vertex components (if a replacement array is NULL and the corresponding source array is not, the source data is taken instead)


The documentation for this struct was generated from the following file: