BRE12
Public Attributes | List of all members
aiBone Struct Reference

A single bone of a mesh. More...

#include <mesh.h>

Public Attributes

C_STRUCT aiString mName
 The name of the bone.
 
unsigned int mNumWeights
 The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS. More...
 
C_STRUCT aiVertexWeightmWeights
 The vertices affected by this bone.
 
C_STRUCT aiMatrix4x4 mOffsetMatrix
 Matrix that transforms from mesh space to bone space in bind pose.
 

Detailed Description

A single bone of a mesh.

A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.

Member Data Documentation

§ mNumWeights

unsigned int aiBone::mNumWeights

The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS.


The documentation for this struct was generated from the following file: