BRE12
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A single bone of a mesh. More...
#include <mesh.h>
Public Attributes | |
C_STRUCT aiString | mName |
The name of the bone. | |
unsigned int | mNumWeights |
The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS. More... | |
C_STRUCT aiVertexWeight * | mWeights |
The vertices affected by this bone. | |
C_STRUCT aiMatrix4x4 | mOffsetMatrix |
Matrix that transforms from mesh space to bone space in bind pose. | |
A single bone of a mesh.
A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.
unsigned int aiBone::mNumWeights |
The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS.