3 #include <dis7/EntityType.h> 4 #include <dis7/utils/DataStream.h> 5 #include <dis7/opendis7_export.h> 36 virtual void marshal(
DataStream& dataStream)
const;
37 virtual void unmarshal(
DataStream& dataStream);
43 unsigned short getExplosiveMaterial()
const;
44 void setExplosiveMaterial(
unsigned short pX);
46 unsigned short getPadding()
const;
47 void setPadding(
unsigned short pX);
49 float getExplosiveForce()
const;
50 void setExplosiveForce(
float pX);
53 virtual int getMarshalledSize()
const;
Symbolic names as defined in 5.1.4.
Definition: AcknowledgePdu.h:8
a class to support managing a network buffer.
Definition: DataStream.h:28
unsigned short _explosiveMaterial
Material that exploded.
Definition: ExplosionDescriptor.h:23
unsigned short _padding
padding
Definition: ExplosionDescriptor.h:26
Definition: EntityType.h:15
EntityType _explodingObject
Type of the object that exploded.
Definition: ExplosionDescriptor.h:20
float _explosiveForce
Force of explosion, in equivalent KG of TNT.
Definition: ExplosionDescriptor.h:29
Definition: ExplosionDescriptor.h:16