|
virtual void | marshal (DataStream &dataStream) const |
|
virtual void | unmarshal (DataStream &dataStream) |
|
EntityType & | getExplodingObject () |
|
const EntityType & | getExplodingObject () const |
|
void | setExplodingObject (const EntityType &pX) |
|
unsigned short | getExplosiveMaterial () const |
|
void | setExplosiveMaterial (unsigned short pX) |
|
unsigned short | getPadding () const |
|
void | setPadding (unsigned short pX) |
|
float | getExplosiveForce () const |
|
void | setExplosiveForce (float pX) |
|
virtual int | getMarshalledSize () const |
|
bool | operator== (const ExplosionDescriptor &rhs) const |
|
◆ _explodingObject
EntityType DIS::ExplosionDescriptor::_explodingObject |
|
protected |
Type of the object that exploded.
See 6.2.30
◆ _explosiveMaterial
unsigned short DIS::ExplosionDescriptor::_explosiveMaterial |
|
protected |
Material that exploded.
Can be grain dust, tnt, gasoline, etc.
The documentation for this class was generated from the following files: