3 #include <dis7/EntityType.h> 4 #include <dis7/utils/DataStream.h> 5 #include <dis7/opendis7_export.h> 42 virtual void marshal(
DataStream& dataStream)
const;
43 virtual void unmarshal(
DataStream& dataStream);
49 unsigned int getStation()
const;
50 void setStation(
unsigned int pX);
52 unsigned short getStandardQuantity()
const;
53 void setStandardQuantity(
unsigned short pX);
55 unsigned short getMaximumQuantity()
const;
56 void setMaximumQuantity(
unsigned short pX);
58 unsigned short getStationName()
const;
59 void setStationName(
unsigned short pX);
61 unsigned short getStationNumber()
const;
62 void setStationNumber(
unsigned short pX);
65 virtual int getMarshalledSize()
const;
unsigned int _station
the station or launcher to which the munition is assigned.
Definition: MunitionReload.h:23
Symbolic names as defined in 5.1.4.
Definition: AcknowledgePdu.h:8
a class to support managing a network buffer.
Definition: DataStream.h:28
unsigned short _stationName
the station name within the host at which the part entity is located.
Definition: MunitionReload.h:32
EntityType _munitionType
This field shall identify the entity type of the munition.
Definition: MunitionReload.h:20
Definition: MunitionReload.h:16
unsigned short _maximumQuantity
the maximum quantity of this munition type that this station/launcher is capable of holding when a st...
Definition: MunitionReload.h:29
unsigned short _stationNumber
the number of the particular wing station, cargo hold etc., at which the part is attached.
Definition: MunitionReload.h:35
Definition: EntityType.h:15
unsigned short _standardQuantity
the standard quantity of this munition type normally loaded at this station/launcher if a station/lau...
Definition: MunitionReload.h:26