OpenSceneGraph
Classes | Namespaces | Macros
CameraManipulator File Reference
#include <osg/Node>
#include <osg/Matrixd>
#include <osg/CoordinateSystemNode>
#include <osgUtil/SceneView>
#include <osgGA/Export>
#include <osgGA/GUIEventHandler>
#include <osgGA/GUIEventAdapter>
#include <osgGA/GUIActionAdapter>

Classes

class  osgGA::CameraManipulator
 CameraManipulator is an abstract base class defining the interface, and a certain amount of default functionality, for classes which wish to control OSG cameras in response to GUI events. More...
 
class  osgGA::CameraManipulator::CoordinateFrameCallback
 callback class to use to allow matrix manipulators to query the application for the local coordinate frame. More...
 

Namespaces

 osgGA
 The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems.
 

Macros

#define OSGGA_CameraManipulator   1
 
#define NEW_HOME_POSITION
 

Macro Definition Documentation

◆ NEW_HOME_POSITION

#define NEW_HOME_POSITION

◆ OSGGA_CameraManipulator

#define OSGGA_CameraManipulator   1