OpenSceneGraph
Namespaces | Macros | Functions
Util File Reference
#include <ctype.h>
#include <cctype>
#include <algorithm>
#include <sstream>
#include <osg/Camera>
#include <osgViewer/Viewer>
#include <osgViewer/CompositeViewer>
#include <osgWidget/Export>
#include <osgWidget/Types>

Namespaces

 osgWidget
 The osgWidget library is a NodeKit that extends the core scene graph to support a 2D (and eventually 3D) GUI widget set.
 

Macros

#define OSGWIDGET_UTIL
 

Functions

std::ostream & osgWidget::_notify (osg::NotifySeverity ns=osg::INFO)
 
std::ostream & osgWidget::warn ()
 
std::ostream & osgWidget::info ()
 
char osgWidget::lowerCaseChar (const char in)
 
std::string osgWidget::lowerCase (const std::string &str)
 
template<typename T >
bool osgWidget::hasDecimal (T v)
 
OSGWIDGET_EXPORT std::string osgWidget::getFilePath (const std::string &)
 
OSGWIDGET_EXPORT std::string osgWidget::generateRandomName (const std::string &)
 
OSGWIDGET_EXPORT osg::CameraosgWidget::createOrthoCamera (matrix_type, matrix_type)
 
OSGWIDGET_EXPORT int osgWidget::createExample (osgViewer::Viewer &, WindowManager *, osg::Node *=0)
 
OSGWIDGET_EXPORT bool osgWidget::writeWindowManagerNode (WindowManager *)
 

Macro Definition Documentation

◆ OSGWIDGET_UTIL

#define OSGWIDGET_UTIL