OpenSceneGraph
Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
osg::DeleteHandler Class Reference

Class for overriding the default delete behaviour so that users can implement their own object deletion schemes. More...

Public Types

typedef std::pair< unsigned int, const osg::Referenced * > FrameNumberObjectPair
 
typedef std::list< FrameNumberObjectPairObjectsToDeleteList
 

Public Member Functions

 DeleteHandler (int numberOfFramesToRetainObjects=0)
 
virtual ~DeleteHandler ()
 
void setNumFramesToRetainObjects (unsigned int numberOfFramesToRetainObjects)
 Set the number of frames to retain objects that have been requested for deletion. More...
 
unsigned int getNumFramesToRetainObjects () const
 
void setFrameNumber (unsigned int frameNumber)
 Set the current frame number so that subsequent deletes get tagged as associated with this frame. More...
 
unsigned int getFrameNumber () const
 Get the current frame number. More...
 
void doDelete (const Referenced *object)
 
virtual void flush ()
 Flush objects that are ready to be fully deleted. More...
 
virtual void flushAll ()
 Flush all objects that the DeleteHandler holds. More...
 
virtual void requestDelete (const osg::Referenced *object)
 Request the deletion of an object. More...
 

Protected Member Functions

 DeleteHandler (const DeleteHandler &)
 
DeleteHandler operator= (const DeleteHandler &)
 

Protected Attributes

unsigned int _numFramesToRetainObjects
 
unsigned int _currentFrameNumber
 
OpenThreads::Mutex _mutex
 
ObjectsToDeleteList _objectsToDelete
 

Detailed Description

Class for overriding the default delete behaviour so that users can implement their own object deletion schemes.

This might be used to implement a protection scheme that avoids multiple threads deleting objects unintentionally. Note, the DeleteHandler cannot itself be reference counted, otherwise it would be responsible for deleting itself! A static auto_ptr<> is used internally in Referenced.cpp to manage the DeleteHandler's memory.

Member Typedef Documentation

◆ FrameNumberObjectPair

typedef std::pair<unsigned int, const osg::Referenced*> osg::DeleteHandler::FrameNumberObjectPair

◆ ObjectsToDeleteList

Constructor & Destructor Documentation

◆ DeleteHandler() [1/2]

osg::DeleteHandler::DeleteHandler ( int  numberOfFramesToRetainObjects = 0)

◆ ~DeleteHandler()

virtual osg::DeleteHandler::~DeleteHandler ( )
virtual

◆ DeleteHandler() [2/2]

osg::DeleteHandler::DeleteHandler ( const DeleteHandler )
inlineprotected

Member Function Documentation

◆ doDelete()

void osg::DeleteHandler::doDelete ( const Referenced object)
inline

◆ flush()

virtual void osg::DeleteHandler::flush ( )
virtual

Flush objects that are ready to be fully deleted.

◆ flushAll()

virtual void osg::DeleteHandler::flushAll ( )
virtual

Flush all objects that the DeleteHandler holds.

Note, this should only be called if there are no threads running with non ref_ptr<> pointers, such as graphics threads.

◆ getFrameNumber()

unsigned int osg::DeleteHandler::getFrameNumber ( ) const
inline

Get the current frame number.

◆ getNumFramesToRetainObjects()

unsigned int osg::DeleteHandler::getNumFramesToRetainObjects ( ) const
inline

◆ operator=()

DeleteHandler osg::DeleteHandler::operator= ( const DeleteHandler )
inlineprotected

◆ requestDelete()

virtual void osg::DeleteHandler::requestDelete ( const osg::Referenced object)
virtual

Request the deletion of an object.

Depending on users implementation of DeleteHandler, the delete of the object may occur straight away or be delayed until doDelete is called. The default implementation does a delete straight away.

◆ setFrameNumber()

void osg::DeleteHandler::setFrameNumber ( unsigned int  frameNumber)
inline

Set the current frame number so that subsequent deletes get tagged as associated with this frame.

◆ setNumFramesToRetainObjects()

void osg::DeleteHandler::setNumFramesToRetainObjects ( unsigned int  numberOfFramesToRetainObjects)
inline

Set the number of frames to retain objects that have been requested for deletion.

When set to zero objects are deleted immediately, by setting to 1 they are kept around for an extra frame etc. The ability to retain objects for several frames is useful to prevent premature deletion when objects are still being used by graphics threads that use double buffering of rendering data structures with non ref_ptr<> pointers to scene graph elements.

Member Data Documentation

◆ _currentFrameNumber

unsigned int osg::DeleteHandler::_currentFrameNumber
protected

◆ _mutex

OpenThreads::Mutex osg::DeleteHandler::_mutex
protected

◆ _numFramesToRetainObjects

unsigned int osg::DeleteHandler::_numFramesToRetainObjects
protected

◆ _objectsToDelete

ObjectsToDeleteList osg::DeleteHandler::_objectsToDelete
protected

The documentation for this class was generated from the following file: