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OpenSceneGraph
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Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation. More...

Public Member Functions | |
| fast_back_stack () | |
| fast_back_stack (const fast_back_stack &fbs) | |
| fast_back_stack (const T &value) | |
| fast_back_stack & | operator= (const fast_back_stack &fbs) |
| void | clear () |
| bool | empty () const |
| unsigned int | size () const |
| T & | back () |
| const T & | back () const |
| void | push_back () |
| void | push_back (const T &value) |
| void | pop_back () |
Public Attributes | |
| T | _value |
| std::vector< T > | _stack |
| unsigned int | _size |
Simple stack implementation that keeps the back() cached locally for fast access rather than at the back of the vector which is the traditional stack implementation.
A conventional std::vector<> stores the rest of the stack. Although fast_back_stack contains a stl container it only implements the back push_back(),pop_back() and back() methods so is not as general purpose as stl stack implementation. The focus of the fast_back_stack is purely to maximize the speed at which the back can be accessed.
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Referenced by osg::Polytope::setAndTransformProvidingInverse().
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| unsigned int osg::fast_back_stack< T >::_size |
Referenced by osg::fast_back_stack< ref_ptr< RefMatrix > >::clear(), osg::fast_back_stack< ref_ptr< RefMatrix > >::empty(), osg::fast_back_stack< ref_ptr< RefMatrix > >::operator=(), osg::fast_back_stack< ref_ptr< RefMatrix > >::pop_back(), osg::fast_back_stack< ref_ptr< RefMatrix > >::push_back(), and osg::fast_back_stack< ref_ptr< RefMatrix > >::size().
| std::vector<T> osg::fast_back_stack< T >::_stack |
| T osg::fast_back_stack< T >::_value |
1.8.13