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OpenSceneGraph
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Provides access to the triangles that compose an osg::Drawable.
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Public Member Functions | |
| TriangleFunctor () | |
| virtual | ~TriangleFunctor () |
| virtual void | setVertexArray (unsigned int, const Vec2 *) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | setVertexArray (unsigned int count, const Vec3 *vertices) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | setVertexArray (unsigned int, const Vec4 *) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | setVertexArray (unsigned int, const Vec2d *) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | setVertexArray (unsigned int, const Vec3d *) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | setVertexArray (unsigned int, const Vec4d *) |
| Sets the array of vertices used to describe the primitives. More... | |
| virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
Mimics the OpenGL glDrawArrays() function. More... | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
Mimics the OpenGL glDrawElements() function. More... | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
Mimics the OpenGL glDrawElements() function. More... | |
| virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
Mimics the OpenGL glDrawElements() function. More... | |
Public Member Functions inherited from osg::PrimitiveFunctor | |
| virtual | ~PrimitiveFunctor () |
Protected Attributes | |
| unsigned int | _vertexArraySize |
| const Vec3 * | _vertexArrayPtr |
Provides access to the triangles that compose an osg::Drawable.
If the Drawable is not composed of triangles, the TriangleFunctor will convert the primitives to triangles whenever possible.
Notice that TriangleFunctor is a class template, and that it inherits from its template parameter T. This template parameter must implement T::operator() (const osg::Vec3 v1, const osg::Vec3 v2, const osg::Vec3 v3, bool treatVertexDataAsTemporary), which will be called for every triangle when the functor is applied to a Drawable. Parameters v1, v2, and v3 are the triangle vertices. The fourth parameter, treatVertexDataAsTemporary, indicates whether these vertices are coming from a "real" vertex array, or from a temporary vertex array, created by the TriangleFunctor from some other geometry representation.
PrimitiveFunctor for general usage hints.
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inline |
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inlinevirtual |
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inlinevirtual |
Mimics the OpenGL glDrawArrays() function.
Implements osg::PrimitiveFunctor.
References osg::TriangleFunctor< T >::_vertexArrayPtr.
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inlinevirtual |
Mimics the OpenGL glDrawElements() function.
Implements osg::PrimitiveFunctor.
References osg::TriangleFunctor< T >::_vertexArrayPtr.
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inlinevirtual |
Mimics the OpenGL glDrawElements() function.
Implements osg::PrimitiveFunctor.
References osg::TriangleFunctor< T >::_vertexArrayPtr.
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inlinevirtual |
Mimics the OpenGL glDrawElements() function.
Implements osg::PrimitiveFunctor.
References osg::TriangleFunctor< T >::_vertexArrayPtr.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::notify(), and osg::WARN.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::TriangleFunctor< T >::_vertexArrayPtr, and osg::TriangleFunctor< T >::_vertexArraySize.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::notify(), and osg::WARN.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::notify(), and osg::WARN.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::notify(), and osg::WARN.
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inlinevirtual |
Sets the array of vertices used to describe the primitives.
Somehow mimics the OpenGL glVertexPointer() function.
Implements osg::PrimitiveFunctor.
References osg::notify(), and osg::WARN.
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protected |
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protected |
1.8.13