|
virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
|
virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
|
virtual void | begin (GLenum mode) |
|
virtual void | vertex (unsigned int vert) |
|
virtual void | end () |
|
virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
|
template<typename I > |
void | drawElements (GLenum mode, GLsizei count, const I *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
|
virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
|
virtual | ~PrimitiveIndexFunctor () |
|
◆ begin()
◆ drawArrays()
◆ drawElements() [1/4]
template<class T >
template<typename I >
◆ drawElements() [2/4]
◆ drawElements() [3/4]
◆ drawElements() [4/4]
◆ end()
◆ setVertexArray() [1/6]
◆ setVertexArray() [2/6]
◆ setVertexArray() [3/6]
◆ setVertexArray() [4/6]
◆ setVertexArray() [5/6]
◆ setVertexArray() [6/6]
◆ vertex()
◆ _indexCache
◆ _modeCache
◆ _remap
The documentation for this class was generated from the following file: