OpenSceneGraph
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osg::Vec3ui Class Reference

General purpose integer triple. More...

Public Types

enum  { num_components = 3 }
 Number of vector components. More...
 
typedef unsigned int value_type
 Type of Vec class. More...
 

Public Member Functions

 Vec3ui ()
 
 Vec3ui (value_type r, value_type g, value_type b)
 
bool operator== (const Vec3ui &v) const
 
bool operator!= (const Vec3ui &v) const
 
bool operator< (const Vec3ui &v) const
 
value_typeptr ()
 
const value_typeptr () const
 
void set (value_type r, value_type g, value_type b)
 
void set (const Vec3ui &rhs)
 
value_typeoperator[] (unsigned int i)
 
value_type operator[] (unsigned int i) const
 
value_typex ()
 
value_typey ()
 
value_typez ()
 
value_type x () const
 
value_type y () const
 
value_type z () const
 
value_typer ()
 
value_typeg ()
 
value_typeb ()
 
value_type r () const
 
value_type g () const
 
value_type b () const
 
Vec3ui operator* (value_type rhs) const
 Multiply by scalar. More...
 
Vec3ui operator/ (value_type rhs) const
 
Vec3ui operator+ (value_type rhs) const
 
Vec3ui operator- (value_type rhs) const
 
Vec3ui operator+ (const Vec3ui &rhs) const
 
Vec3ui operator- (const Vec3ui &rhs) const
 
Vec3ui operator* (const Vec3ui &rhs) const
 

Public Attributes

value_type _v [3]
 Vec member variable. More...
 

Detailed Description

General purpose integer triple.

Member Typedef Documentation

◆ value_type

typedef unsigned int osg::Vec3ui::value_type

Type of Vec class.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

Number of vector components.

Enumerator
num_components 

Constructor & Destructor Documentation

◆ Vec3ui() [1/2]

osg::Vec3ui::Vec3ui ( )
inline

◆ Vec3ui() [2/2]

osg::Vec3ui::Vec3ui ( value_type  r,
value_type  g,
value_type  b 
)
inline

References b(), g(), and r().

Member Function Documentation

◆ b() [1/2]

value_type& osg::Vec3ui::b ( )
inline

Referenced by set(), and Vec3ui().

◆ b() [2/2]

value_type osg::Vec3ui::b ( ) const
inline

◆ g() [1/2]

value_type& osg::Vec3ui::g ( )
inline

Referenced by set(), and Vec3ui().

◆ g() [2/2]

value_type osg::Vec3ui::g ( ) const
inline

◆ operator!=()

bool osg::Vec3ui::operator!= ( const Vec3ui v) const
inline

References _v.

◆ operator*() [1/2]

Vec3ui osg::Vec3ui::operator* ( value_type  rhs) const
inline

Multiply by scalar.

References Vec3ui().

◆ operator*() [2/2]

Vec3ui osg::Vec3ui::operator* ( const Vec3ui rhs) const
inline

References _v, and Vec3ui().

◆ operator+() [1/2]

Vec3ui osg::Vec3ui::operator+ ( value_type  rhs) const
inline

References Vec3ui().

◆ operator+() [2/2]

Vec3ui osg::Vec3ui::operator+ ( const Vec3ui rhs) const
inline

References _v, and Vec3ui().

◆ operator-() [1/2]

Vec3ui osg::Vec3ui::operator- ( value_type  rhs) const
inline

References Vec3ui().

◆ operator-() [2/2]

Vec3ui osg::Vec3ui::operator- ( const Vec3ui rhs) const
inline

References _v, and Vec3ui().

◆ operator/()

Vec3ui osg::Vec3ui::operator/ ( value_type  rhs) const
inline

References Vec3ui().

◆ operator<()

bool osg::Vec3ui::operator< ( const Vec3ui v) const
inline

References _v.

◆ operator==()

bool osg::Vec3ui::operator== ( const Vec3ui v) const
inline

References _v.

◆ operator[]() [1/2]

value_type& osg::Vec3ui::operator[] ( unsigned int  i)
inline

◆ operator[]() [2/2]

value_type osg::Vec3ui::operator[] ( unsigned int  i) const
inline

◆ ptr() [1/2]

value_type* osg::Vec3ui::ptr ( )
inline

References _v.

Referenced by osg::GLExtensions::glUniform().

◆ ptr() [2/2]

const value_type* osg::Vec3ui::ptr ( ) const
inline

References _v.

◆ r() [1/2]

value_type& osg::Vec3ui::r ( )
inline

Referenced by set(), and Vec3ui().

◆ r() [2/2]

value_type osg::Vec3ui::r ( ) const
inline

◆ set() [1/2]

void osg::Vec3ui::set ( value_type  r,
value_type  g,
value_type  b 
)
inline

References b(), g(), and r().

◆ set() [2/2]

void osg::Vec3ui::set ( const Vec3ui rhs)
inline

◆ x() [1/2]

value_type& osg::Vec3ui::x ( )
inline

◆ x() [2/2]

value_type osg::Vec3ui::x ( ) const
inline

◆ y() [1/2]

value_type& osg::Vec3ui::y ( )
inline

◆ y() [2/2]

value_type osg::Vec3ui::y ( ) const
inline

◆ z() [1/2]

value_type& osg::Vec3ui::z ( )
inline

◆ z() [2/2]

value_type osg::Vec3ui::z ( ) const
inline

Member Data Documentation

◆ _v

value_type osg::Vec3ui::_v[3]

Vec member variable.

Referenced by operator!=(), operator*(), operator+(), operator-(), operator<(), operator==(), and ptr().


The documentation for this class was generated from the following file: