◆ BonePtrWeight() [1/2]
osgAnimation::RigTransformSoftware::BonePtrWeight::BonePtrWeight |
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unsigned int |
id, |
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float |
weight, |
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Bone * |
bone = 0 |
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◆ BonePtrWeight() [2/2]
osgAnimation::RigTransformSoftware::BonePtrWeight::BonePtrWeight |
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const BonePtrWeight & |
bw2 | ) |
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◆ getBoneID()
const unsigned int& osgAnimation::RigTransformSoftware::BonePtrWeight::getBoneID |
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const |
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◆ getBonePtr()
const Bone* osgAnimation::RigTransformSoftware::BonePtrWeight::getBonePtr |
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const |
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◆ getWeight()
const float& osgAnimation::RigTransformSoftware::BonePtrWeight::getWeight |
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const |
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◆ operator<()
bool osgAnimation::RigTransformSoftware::BonePtrWeight::operator< |
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const BonePtrWeight & |
b1 | ) |
const |
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◆ setBoneID()
void osgAnimation::RigTransformSoftware::BonePtrWeight::setBoneID |
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unsigned int |
b | ) |
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◆ setBonePtr()
void osgAnimation::RigTransformSoftware::BonePtrWeight::setBonePtr |
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Bone * |
b | ) |
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◆ setWeight()
void osgAnimation::RigTransformSoftware::BonePtrWeight::setWeight |
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float |
b | ) |
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◆ _boneptr
The documentation for this class was generated from the following file: