◆ IntersectionList
◆ NodePathIntersectionPair
◆ PointerInfo() [1/2]
osgManipulator::PointerInfo::PointerInfo |
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◆ PointerInfo() [2/2]
osgManipulator::PointerInfo::PointerInfo |
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const PointerInfo & |
rhs | ) |
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inline |
◆ addIntersection()
void osgManipulator::PointerInfo::addIntersection |
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const osg::NodePath & |
nodePath, |
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const osg::Vec3d & |
intersectionPoint |
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) |
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inline |
◆ completed()
bool osgManipulator::PointerInfo::completed |
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const |
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inline |
◆ contains()
bool osgManipulator::PointerInfo::contains |
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const osg::Node * |
node | ) |
const |
◆ getEyeDir()
const osg::Vec3d& osgManipulator::PointerInfo::getEyeDir |
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const |
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inline |
◆ getLocalIntersectPoint()
osg::Vec3d osgManipulator::PointerInfo::getLocalIntersectPoint |
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const |
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inline |
◆ getNearFarPoints()
void osgManipulator::PointerInfo::getNearFarPoints |
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osg::Vec3d & |
nearPoint, |
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osg::Vec3d & |
farPoint |
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) |
| const |
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inline |
◆ next()
void osgManipulator::PointerInfo::next |
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inline |
◆ projectWindowXYIntoObject()
◆ reset()
void osgManipulator::PointerInfo::reset |
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inline |
◆ setCamera()
void osgManipulator::PointerInfo::setCamera |
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osg::Camera * |
camera | ) |
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inline |
◆ setMousePosition()
void osgManipulator::PointerInfo::setMousePosition |
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float |
pixel_x, |
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float |
pixel_y |
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) |
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inline |
◆ setNearFarPoints()
◆ _eyeDir
◆ _farPoint
◆ _hitIter
IntersectionList::const_iterator osgManipulator::PointerInfo::_hitIter |
◆ _hitList
◆ _inverseMVPW
◆ _MVPW
◆ _nearPoint
osg::Vec3d osgManipulator::PointerInfo::_nearPoint |
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protected |
The documentation for this class was generated from the following file: